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README.md
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README.md
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SoSe 2024 SCJ Projekt zur Modelierung eines Jäger, Beute Verhältnis in Julia mit Agents.jl
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## Szenarien
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## Features
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**Statistik -**
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Es werden zur Laufzeit des Modells Statistiken zur Population und Todesursache der Agenten bereitgestellt.
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**Invasive Arten -**
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Neue Arten von Jäger, Beute oder *Pflanzen?* in das Model einführen
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- Michael
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**Saisonalität -**
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Zyklische Veränderung von Reproduktionraten der Spezien *und anderen Parametern?*
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- Daniel
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**Verschiedene Spezien -**
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Es können verschiedene Spezien mit individuellen Paramteren, Fressfeinden und Nahrungsquellen erstellt werden.
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**Umweltereignisse -**
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Events die zu einem Zeitpunkt x die Parameter des Modells veränden z.B. Dürre, Feuer, Flut
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- Daniel
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Es können vordefinierte Events konfiguriert werden, die die Parameter der Agenten oder des Modells zyklisch anpassen. Folgende Events wurden implementiert.
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- Dürre: Grass kann austrocknen, Räuber können weiter sehen.
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- Flut: Initiale minderung der Populationen und eine höherer Energieverbrauch der Agenten.
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- Winter: Auf einem gewissen Anteil der Felder wächst kein Gras.
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- Saisonale Reproduktion: Anpassung der Reproduktionsraten für Räuber beziehungsweise Raubtiere.
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@ -265,9 +265,8 @@ function grass_step!(model)
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end
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@inbounds for p in positions(model) # we don't have to enable bound checking
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if !(model.fully_grown[p...])
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if model.growth[p...] ≥ model.regrowth_time#≤ 0
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if model.growth[p...] ≥ model.regrowth_time
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model.fully_grown[p...] = true
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#model.growth[p...] = model.regrowth_time
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else
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model.growth[p...] += 1
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end
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@ -280,7 +279,7 @@ function handle_event!(model)
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for event in model.events
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if event.timer == event.t_start # start event
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if event.name == "Drought"
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#model.regrowth_time = event.value
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model.regrowth_time = event.value
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predators = filter(id -> !("Grass" ∈ model[id].def.food), ids)
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for id in predators
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@ -288,11 +287,19 @@ function handle_event!(model)
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end
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elseif event.name == "Flood"
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model.regrowth_time = event.value
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flood_kill_chance = event.value
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for id in ids
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abmproperties(model)[Symbol(model[id].def.type*"_"*"Δenergy")] -= 1
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if (flood_kill_chance ≥ rand(abmrng(model)))
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remove_agent!(model[id], model)
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end
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end
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for p in positions(model)
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if model.fully_grown[p...]
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model.growth[p...] = 0
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model.fully_grown[p...] = false
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end
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end
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elseif event.name == "PreyReproduceSeasonal"
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prey = filter(id -> "Grass" ∈ model[id].def.food, ids)
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@ -314,7 +321,6 @@ function handle_event!(model)
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for p in positions(model)
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dry_out_chance = 0.4 * (model.growth[p...] / model.regrowth_time)
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if model.fully_grown[p...] && (dry_out_chance ≥ rand(abmrng(model)))
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#model.growth[p...] = 0
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model.growth[p...] = rand(abmrng(model), 1:model.regrowth_time) - 1
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model.fully_grown[p...] = false
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end
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@ -324,7 +330,7 @@ function handle_event!(model)
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i = 1
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for p in positions(model)
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if i % block_field_every == 0
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model.growth[p...] = rand(abmrng(model), 1:(model.regrowth_time / 2))
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model.growth[p...] = 0
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model.fully_grown[p...] = false
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end
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i += 1
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@ -336,16 +342,21 @@ function handle_event!(model)
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if event.timer == event.t_end # end event
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if event.name == "Drought"
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#model.regrowth_time = event.pre_value
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model.regrowth_time = event.pre_value
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predators = filter(id -> !("Grass" ∈ model[id].def.food), ids)
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for id in predators
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abmproperties(model)[Symbol(model[id].def.type*"_"*"perception")] = 1
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end
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end
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elseif event.name == "Flood"
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model.regrowth_time = event.pre_value
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for id in ids
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abmproperties(model)[Symbol(model[id].def.type*"_"*"Δenergy")] += 1
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elseif event.name == "Winter"
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adjust_field_every = 2
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i = 1
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for p in positions(model)
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if i % adjust_field_every == 0
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model.growth[p...] = rand(abmrng(model), 1:(model.regrowth_time))
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model.fully_grown[p...] = false
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end
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i += 1
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end
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elseif event.name == "PreyReproduceSeasonal"
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@ -2,14 +2,14 @@
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"cells": [
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{
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"cell_type": "code",
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"execution_count": 8,
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"execution_count": 1,
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"metadata": {},
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"outputs": [
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{
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"name": "stderr",
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"output_type": "stream",
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"text": [
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"\u001b[32m\u001b[1m Activating\u001b[22m\u001b[39m project at `~/Studium/SCJ-PredatorPrey/env`\n"
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"\u001b[32m\u001b[1m Activating\u001b[22m\u001b[39m project at `c:\\Users\\da93p\\Desktop\\SCJ\\SCJ-Projekt\\SCJ-PredatorPrey\\env`\n"
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]
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}
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],
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@ -21,7 +21,7 @@
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},
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{
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"cell_type": "code",
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"execution_count": 81,
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"execution_count": 2,
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"metadata": {},
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"outputs": [
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{
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@ -60,7 +60,7 @@
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},
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{
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"cell_type": "code",
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"execution_count": 105,
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"execution_count": 48,
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"metadata": {},
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"outputs": [],
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"source": [
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@ -68,13 +68,32 @@
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"#Pkg.status([\"Agents\",\"GLMakie\"]; mode = Pkg.Types.PKGMODE_MANIFEST, io=stdout)\n",
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"using GLMakie\n",
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"GLMakie.activate!()\n",
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"events = RecurringEvent[\n",
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"#RecurringEvent(\"Drought\", 30, 30, 30, 60, 120, 0)\n",
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"#RecurringEvent(\"Flood\", 50, 30, 70, 80, 120, 0)\n",
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"RecurringEvent(\"Winter\", 0, 0, 18, 24, 24, 0)\n",
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"RecurringEvent(\"PreyReproduceSeasonal\", 0.5, 0.05, 1, 6, 24, 0)\n",
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"#RecurringEvent(\"PredatorReproduceSeasonal\", 0.1, 0.07, 4, 6, 12, 0)\n",
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"]\n",
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"\n",
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"# Scenario 1\n",
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"#events = [] # -> stabiles System\n",
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"\n",
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"# Scenario 2\n",
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"# events = RecurringEvent[\n",
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"# RecurringEvent(\"Drought\", 30, 40, 100, 124, 240, 0)\n",
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"# RecurringEvent(\"Flood\", 0.4, 0, 20, 20, 120, 0)\n",
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"# ] # -> extreme Populationsschwankungen, Räuber stirbt aus (t=433) und System kollabiert\n",
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"\n",
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"# Scenario 3\n",
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"# events = RecurringEvent[\n",
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"# RecurringEvent(\"Winter\", 0, 0, 18, 24, 24, 0)\n",
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"# RecurringEvent(\"PreyReproduceSeasonal\", 0.5, 0.1, 1, 7, 24, 0)\n",
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"# RecurringEvent(\"PredatorReproduceSeasonal\", 0.1, 0.04, 6, 12, 24, 0)\n",
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"# ] # -> geringere max. Population, dafür weniger starke Schwankung.\n",
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"\n",
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"# Scenario 4\n",
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"# events = RecurringEvent[\n",
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"# RecurringEvent(\"Drought\", 30, 40, 100, 124, 240, 0)\n",
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"# RecurringEvent(\"Flood\", 0.4, 0, 25, 25, 120, 0)\n",
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"# RecurringEvent(\"Winter\", 0, 0, 18, 24, 24, 0)\n",
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"# RecurringEvent(\"PreyReproduceSeasonal\", 0.5, 0.1, 1, 7, 24, 0)\n",
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"# RecurringEvent(\"PredatorReproduceSeasonal\", 0.1, 0.05, 6, 12, 24, 0)\n",
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"# ] # -> starke Schwankung durch, allerdings bleibt das System stabil\n",
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"\n",
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"animal_defs = [\n",
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"AnimalDefinition(30,'●',RGBAf(1.0, 1.0, 1.0, 0.8),20, 0.3, 20, 3, \"Sheep\", [\"Wolf\",\"Bear\"], [\"Grass\"])\n",
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"AnimalDefinition(3,'▲',RGBAf(0.2, 0.2, 0.3, 0.8),20, 0.07, 20, 1, \"Wolf\", [], [\"Sheep\"])\n",
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@ -124,6 +143,13 @@
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"metadata": {},
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"outputs": [],
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"source": []
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},
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{
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"cell_type": "code",
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"execution_count": 4,
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"metadata": {},
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"outputs": [],
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"source": []
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}
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],
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"metadata": {
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