solutions block 3
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safeHead :: [a] -> Maybe a
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safeHead [] = Nothing
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safeHead (x:_) = Just x
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safeTail :: [a] -> Maybe [a]
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safeTail [] = Nothing
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safeTail (_:xs) = Just xs
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safeLast :: [a] -> Maybe a
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safeLast [] = Nothing
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safeLast[x] = Just x
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safeLast (_:xs) = safeLast xs
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safeInit :: [a] -> Maybe [a]
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safeInit [] = Nothing
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safeInit [_] = Just []
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safeInit (x:xs) = fmap ([x] ++) (safeInit xs)
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-- 1. Definition der magischen Wesen
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data MagicalCreature = Dragon String Int Int
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| Unicorn String Int Int
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| Wizard String Int Int
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deriving (Show)
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-- 2. Beschreibung der magischen Wesen
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describeMagicalCreature :: MagicalCreature -> String
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describeMagicalCreature (Dragon name level experience) = name ++ " ist ein Drache mit Magielevel " ++ show level ++ " und " ++ show experience ++ " Erfahrungspunkten."
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describeMagicalCreature (Unicorn name level experience) = name ++ " ist ein Einhorn mit Magielevel " ++ show level ++ " und " ++ show experience ++ " Erfahrungspunkten."
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describeMagicalCreature (Wizard name level experience) = name ++ " ist ein Zauberer mit Magielevel " ++ show level ++ " und " ++ show experience ++ " Erfahrungspunkten."
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-- 3. Kräfte
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class Fighter a where
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power :: a -> Int
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instance Fighter MagicalCreature where
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power (Dragon _ level experience) = (level + experience) * 3
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power (Unicorn _ level experience) = (level + experience) * 4
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power (Wizard _ level experience) = (level + experience) * 5
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-- 4. Magisches Duell
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duel :: (Fighter a) => a -> a -> Either String a
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duel fighter1 fighter2
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| power fighter1 > power fighter2 = Right fighter1
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| power fighter1 < power fighter2 = Right fighter2
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| otherwise = Left "Unentschieden!"
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