103 lines
3.8 KiB
CMake
103 lines
3.8 KiB
CMake
|
# Project-level configuration.
|
||
|
cmake_minimum_required(VERSION 3.14)
|
||
|
project(optictext LANGUAGES CXX)
|
||
|
|
||
|
# The name of the executable created for the application. Change this to change
|
||
|
# the on-disk name of your application.
|
||
|
set(BINARY_NAME "optictext")
|
||
|
|
||
|
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
|
||
|
# versions of CMake.
|
||
|
cmake_policy(VERSION 3.14...3.25)
|
||
|
|
||
|
# Define build configuration option.
|
||
|
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||
|
if(IS_MULTICONFIG)
|
||
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
|
||
|
CACHE STRING "" FORCE)
|
||
|
else()
|
||
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
||
|
STRING "Flutter build mode" FORCE)
|
||
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
||
|
"Debug" "Profile" "Release")
|
||
|
endif()
|
||
|
endif()
|
||
|
# Define settings for the Profile build mode.
|
||
|
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
||
|
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
|
||
|
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
|
||
|
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||
|
|
||
|
# Use Unicode for all projects.
|
||
|
add_definitions(-DUNICODE -D_UNICODE)
|
||
|
|
||
|
# Compilation settings that should be applied to most targets.
|
||
|
#
|
||
|
# Be cautious about adding new options here, as plugins use this function by
|
||
|
# default. In most cases, you should add new options to specific targets instead
|
||
|
# of modifying this function.
|
||
|
function(APPLY_STANDARD_SETTINGS TARGET)
|
||
|
target_compile_features(${TARGET} PUBLIC cxx_std_17)
|
||
|
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
|
||
|
target_compile_options(${TARGET} PRIVATE /EHsc)
|
||
|
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
|
||
|
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
|
||
|
endfunction()
|
||
|
|
||
|
# Flutter library and tool build rules.
|
||
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
|
||
|
add_subdirectory(${FLUTTER_MANAGED_DIR})
|
||
|
|
||
|
# Application build; see runner/CMakeLists.txt.
|
||
|
add_subdirectory("runner")
|
||
|
|
||
|
|
||
|
# Generated plugin build rules, which manage building the plugins and adding
|
||
|
# them to the application.
|
||
|
include(flutter/generated_plugins.cmake)
|
||
|
|
||
|
|
||
|
# === Installation ===
|
||
|
# Support files are copied into place next to the executable, so that it can
|
||
|
# run in place. This is done instead of making a separate bundle (as on Linux)
|
||
|
# so that building and running from within Visual Studio will work.
|
||
|
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
|
||
|
# Make the "install" step default, as it's required to run.
|
||
|
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
|
||
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
||
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
|
||
|
endif()
|
||
|
|
||
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
|
||
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
|
||
|
|
||
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
|
||
|
if(PLUGIN_BUNDLED_LIBRARIES)
|
||
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
|
||
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||
|
COMPONENT Runtime)
|
||
|
endif()
|
||
|
|
||
|
# Fully re-copy the assets directory on each build to avoid having stale files
|
||
|
# from a previous install.
|
||
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
||
|
install(CODE "
|
||
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
|
||
|
" COMPONENT Runtime)
|
||
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
|
||
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
|
||
|
|
||
|
# Install the AOT library on non-Debug builds only.
|
||
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
||
|
CONFIGURATIONS Profile;Release
|
||
|
COMPONENT Runtime)
|