Update Pong/lib/main.dart
parent
bf51c6a614
commit
54bf6cd5d9
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@ -1,6 +1,14 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:pong/pong_menu.dart';
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void main() {
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// Run the PongGame app
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runApp(const PongGame());
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}
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@ -10,9 +18,11 @@ class PongGame extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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// Set the app title and theme
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title: 'Pong Game',
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theme:
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ThemeData(scaffoldBackgroundColor: Color.fromARGB(255, 41, 38, 38)),
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theme: ThemeData(
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scaffoldBackgroundColor: const Color.fromARGB(255, 41, 38, 38)),
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// Set the initial screen to the StartScreen
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home: const StartScreen(),
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);
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}
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@ -26,6 +36,7 @@ class StartScreen extends StatelessWidget {
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return Scaffold(
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body: GestureDetector(
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onTap: () {
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// Navigate to the GameScreen when tapped
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Navigator.of(context).push(MaterialPageRoute(
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builder: (context) {
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return const GameScreen();
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@ -33,9 +44,9 @@ class StartScreen extends StatelessWidget {
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));
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},
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child: const Center(
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// Display a message prompting the user to touch the screen to begin
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child: Text(
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'Berühren um zu beginnen!',
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key: Key("tapToStart"),
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style: TextStyle(
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fontSize: 30,
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fontWeight: FontWeight.bold,
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@ -52,20 +63,155 @@ class GameScreen extends StatefulWidget {
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const GameScreen({super.key});
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@override
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State<GameScreen> createState() => _GameScreenState();
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State<GameScreen> createState() => GameScreenState();
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}
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class _GameScreenState extends State<GameScreen> {
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final racketWidth = 120.0;
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final racketHeight = 25.0;
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class GameScreenState extends State<GameScreen> {
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// Constants defining properties of the game
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final ballSize = 20.0;
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final racketWidth = 100.0;
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final racketHeight = 10.0;
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final racketBottomOffset = 100.0;
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bool isPaused = false;
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double ballX = 0;
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double ballY = 0;
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// Initial speed of the ball
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final initialBallSpeed = 3.0;
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// Variables to track ball and racket positions, speed, score, and game state
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double ballPositionX = 0;
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double ballPositionY = 0;
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double ballSpeedX = 0;
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double ballSpeedY = 0;
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double racketX = 20;
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double racketY = 0;
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int score = 0;
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moveRacket(double x) {
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// Ticker for updating the game state
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late Ticker ticker;
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double ballSpeedMultiplier = 1.1;
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@override
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void initState() {
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super.initState();
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// Initialize the game state when the widget is created
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startGame();
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}
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// Initialize the game state
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void startGame() {
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final random = Random();
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ballPositionX = 0;
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ballPositionY = 0;
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ballSpeedX = initialBallSpeed;
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ballSpeedY = initialBallSpeed;
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ballSpeedMultiplier = 1.1;
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racketX = 200;
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score = 0;
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// Randomize initial ball direction
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if (random.nextBool()) ballSpeedX = -ballSpeedX;
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if (random.nextBool()) ballSpeedY = -ballSpeedY;
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// Start the game loop after a delay
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continueGame();
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}
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// Stop the game loop
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void stopGame() {
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ticker.dispose();
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}
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// Continue the game loop with a delay
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void continueGame() {
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if (!isPaused) {
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Future.delayed(const Duration(seconds: 1), () {
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ticker = Ticker((elapsed) {
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setState(() {
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moveBall(ballSpeedMultiplier);
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});
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});
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ticker.start();
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});
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}
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}
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void moveBall(double ballSpeedMultiplier) {
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// Update ball position based on speed and direction
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ballPositionX += ballSpeedX * ballSpeedMultiplier;
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ballPositionY += ballSpeedY * ballSpeedMultiplier;
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// Get the screen size
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final Size screenSize = MediaQuery.of(context).size;
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// Check for collisions with horizontal walls and bounce the ball
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if (ballPositionX < 0 || ballPositionX > screenSize.width - ballSize) {
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ballSpeedX = -ballSpeedX;
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}
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// Check for collision with the top wall and bounce the ball
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if (ballPositionY < 0) {
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ballSpeedY = -ballSpeedY;
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}
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// Check if the ball has touched the floor
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var ballTouchesFloor = ballPositionY > screenSize.height - ballSize;
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// Check if the ball collides with the racket
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var ballCollidesWithRacket =
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ballPositionY + ballSize >= screenSize.height - racketBottomOffset &&
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ballPositionY <= screenSize.height - racketBottomOffset &&
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ballPositionX + ballSize >= racketX &&
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ballPositionX <= racketX + racketWidth;
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// Handle collision with the racket
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if (ballCollidesWithRacket) {
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// Check if the ball hits the top of the racket
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if (ballPositionY <= screenSize.height - racketBottomOffset) {
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ballSpeedY =
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-ballSpeedY * ballSpeedMultiplier; // Bounce the ball upward
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setState(() {
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score += 1; // Increase the score
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debugPrint('ballSpeedMultiplier: $ballSpeedMultiplier');
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});
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ballPositionY = screenSize.height - racketBottomOffset - ballSize;
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// Adjust the Y position to stay above the racket
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} else {
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ballSpeedX =
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-ballSpeedX * ballSpeedMultiplier; // Bounce the ball backward
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// Adjust the Y position to prevent the ball from going through the racket
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double adjustedY = screenSize.height - racketBottomOffset - ballSize;
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if (ballPositionY < adjustedY) {
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ballPositionY = adjustedY;
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}
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}
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// Handle game over condition if the ball touches the floor
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} else if (ballTouchesFloor) {
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debugPrint('Game over');
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stopGame();
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showDialog(
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context: context,
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barrierDismissible: false,
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builder: (BuildContext context) {
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return PongMenu(
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title: 'Game over!',
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subTitle: 'Deine Punkte: $score',
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child: CupertinoButton(
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child: const Text('Nochmal spielen'),
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onPressed: () {
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Navigator.of(context).pop();
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startGame();
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},
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),
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);
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},
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);
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}
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}
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void moveRacket(double x) {
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// Move the racket horizontally based on the user's touch position
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setState(() {
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racketX = x - racketWidth / 2;
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});
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@ -74,23 +220,71 @@ class _GameScreenState extends State<GameScreen> {
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: GestureDetector(
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body: Stack(
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children: [
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GestureDetector(
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// Listen for horizontal drag updates to move the racket
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onHorizontalDragUpdate: (details) {
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moveRacket(details.globalPosition.dx);
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},
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child: CustomPaint(
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key: const Key("customPaint"),
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painter: PongGamePainter(
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racketHeight: 30,
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racketWidth: 100,
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racketHeight: racketHeight,
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racketWidth: racketWidth,
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racketX: racketX,
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racketBottomOffset: racketBottomOffset,
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ballSize: 20,
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ballX: 10,
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ballY: 10),
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ballSize: ballSize,
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ballX: ballPositionX,
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ballY: ballPositionY,
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),
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size: Size.infinite,
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),
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),
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Center(
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// Display the player's score in the center of the screen
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child: Text(
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'Punkte: $score',
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style: const TextStyle(
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fontSize: 30,
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fontWeight: FontWeight.bold,
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),
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),
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),
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Positioned(
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top: 40,
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right: 20,
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child: IconButton(
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icon: const Icon(
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CupertinoIcons.pause,
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size: 30,
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color: Colors.white,
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),
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onPressed: () {
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// Pause the game and show dialog
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stopGame();
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showDialog(
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context: context,
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barrierDismissible: false,
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builder: (BuildContext context) {
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return PongMenu(
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title: 'Pause',
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subTitle: 'Deine Punkte: $score',
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child: CupertinoButton(
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onPressed: () {
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// Continues the game
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Navigator.of(context).pop();
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isPaused = false;
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continueGame();
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},
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child: const Text('Fortfahren'),
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),
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);
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});
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},
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),
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)
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],
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),
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);
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}
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}
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@ -105,6 +299,7 @@ class PongGamePainter extends CustomPainter {
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final double racketHeight;
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final double racketBottomOffset;
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// Constructor to initialize the painter with required properties
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PongGamePainter({
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required this.ballSize,
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required this.ballX,
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@override
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void paint(Canvas canvas, Size size) {
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// Paint object for drawing the racket
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final racketPaint = Paint()..color = Colors.white;
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// Paint object for drawing the ball
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final ballPaint = Paint()..color = Colors.white;
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// Draw the ball as an oval on the canvas
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canvas.drawOval(
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Rect.fromLTWH(ballX, ballY, ballSize, ballSize),
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ballPaint,
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);
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// Draw the racket as a rectangle on the canvas
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canvas.drawRect(
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Rect.fromLTWH(
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racketX,
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@ -138,6 +337,7 @@ class PongGamePainter extends CustomPainter {
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@override
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bool shouldRepaint(covariant PongGamePainter oldDelegate) {
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// Repaint only if the ball or racket position changes
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return ballX != oldDelegate.ballX ||
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ballY != oldDelegate.ballY ||
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racketX != oldDelegate.racketX;
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