pong first upload
parent
22769eb66f
commit
b53ad6d476
|
@ -1,125 +1,51 @@
|
||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
runApp(const MyApp());
|
runApp(const PongGame());
|
||||||
}
|
}
|
||||||
|
|
||||||
class MyApp extends StatelessWidget {
|
class PongGame extends StatelessWidget {
|
||||||
const MyApp({super.key});
|
const PongGame({super.key});
|
||||||
|
|
||||||
// This widget is the root of your application.
|
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
return MaterialApp(
|
return const MaterialApp(
|
||||||
title: 'Flutter Demo',
|
title: 'Pong Game',
|
||||||
theme: ThemeData(
|
home: StartScreen(),
|
||||||
// This is the theme of your application.
|
|
||||||
//
|
|
||||||
// TRY THIS: Try running your application with "flutter run". You'll see
|
|
||||||
// the application has a blue toolbar. Then, without quitting the app,
|
|
||||||
// try changing the seedColor in the colorScheme below to Colors.green
|
|
||||||
// and then invoke "hot reload" (save your changes or press the "hot
|
|
||||||
// reload" button in a Flutter-supported IDE, or press "r" if you used
|
|
||||||
// the command line to start the app).
|
|
||||||
//
|
|
||||||
// Notice that the counter didn't reset back to zero; the application
|
|
||||||
// state is not lost during the reload. To reset the state, use hot
|
|
||||||
// restart instead.
|
|
||||||
//
|
|
||||||
// This works for code too, not just values: Most code changes can be
|
|
||||||
// tested with just a hot reload.
|
|
||||||
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
|
|
||||||
useMaterial3: true,
|
|
||||||
),
|
|
||||||
home: const MyHomePage(title: 'Flutter Demo Home Page'),
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class MyHomePage extends StatefulWidget {
|
class StartScreen extends StatelessWidget {
|
||||||
const MyHomePage({super.key, required this.title});
|
const StartScreen({super.key});
|
||||||
|
|
||||||
// This widget is the home page of your application. It is stateful, meaning
|
|
||||||
// that it has a State object (defined below) that contains fields that affect
|
|
||||||
// how it looks.
|
|
||||||
|
|
||||||
// This class is the configuration for the state. It holds the values (in this
|
|
||||||
// case the title) provided by the parent (in this case the App widget) and
|
|
||||||
// used by the build method of the State. Fields in a Widget subclass are
|
|
||||||
// always marked "final".
|
|
||||||
|
|
||||||
final String title;
|
|
||||||
|
|
||||||
@override
|
|
||||||
State<MyHomePage> createState() => _MyHomePageState();
|
|
||||||
}
|
|
||||||
|
|
||||||
class _MyHomePageState extends State<MyHomePage> {
|
|
||||||
int _counter = 0;
|
|
||||||
|
|
||||||
void _incrementCounter() {
|
|
||||||
setState(() {
|
|
||||||
// This call to setState tells the Flutter framework that something has
|
|
||||||
// changed in this State, which causes it to rerun the build method below
|
|
||||||
// so that the display can reflect the updated values. If we changed
|
|
||||||
// _counter without calling setState(), then the build method would not be
|
|
||||||
// called again, and so nothing would appear to happen.
|
|
||||||
_counter++;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
@override
|
@override
|
||||||
Widget build(BuildContext context) {
|
Widget build(BuildContext context) {
|
||||||
// This method is rerun every time setState is called, for instance as done
|
|
||||||
// by the _incrementCounter method above.
|
|
||||||
//
|
|
||||||
// The Flutter framework has been optimized to make rerunning build methods
|
|
||||||
// fast, so that you can just rebuild anything that needs updating rather
|
|
||||||
// than having to individually change instances of widgets.
|
|
||||||
return Scaffold(
|
return Scaffold(
|
||||||
appBar: AppBar(
|
body: GestureDetector(
|
||||||
// TRY THIS: Try changing the color here to a specific color (to
|
onTap: () {
|
||||||
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
|
/* Navigator.of(context).push(MaterialPageRoute(
|
||||||
// change color while the other colors stay the same.
|
builder: (context) {
|
||||||
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
|
return const GameScreen();
|
||||||
// Here we take the value from the MyHomePage object that was created by
|
},
|
||||||
// the App.build method, and use it to set our appbar title.
|
)); */
|
||||||
title: Text(widget.title),
|
},
|
||||||
|
child: const Text('Berühren um zu beginnen!'),
|
||||||
),
|
),
|
||||||
body: Center(
|
|
||||||
// Center is a layout widget. It takes a single child and positions it
|
|
||||||
// in the middle of the parent.
|
|
||||||
child: Column(
|
|
||||||
// Column is also a layout widget. It takes a list of children and
|
|
||||||
// arranges them vertically. By default, it sizes itself to fit its
|
|
||||||
// children horizontally, and tries to be as tall as its parent.
|
|
||||||
//
|
|
||||||
// Column has various properties to control how it sizes itself and
|
|
||||||
// how it positions its children. Here we use mainAxisAlignment to
|
|
||||||
// center the children vertically; the main axis here is the vertical
|
|
||||||
// axis because Columns are vertical (the cross axis would be
|
|
||||||
// horizontal).
|
|
||||||
//
|
|
||||||
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
|
|
||||||
// action in the IDE, or press "p" in the console), to see the
|
|
||||||
// wireframe for each widget.
|
|
||||||
mainAxisAlignment: MainAxisAlignment.center,
|
|
||||||
children: <Widget>[
|
|
||||||
const Text(
|
|
||||||
'You have pushed the button this many times:',
|
|
||||||
),
|
|
||||||
Text(
|
|
||||||
'$_counter',
|
|
||||||
style: Theme.of(context).textTheme.headlineMedium,
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
|
||||||
floatingActionButton: FloatingActionButton(
|
|
||||||
onPressed: _incrementCounter,
|
|
||||||
tooltip: 'Increment',
|
|
||||||
child: const Icon(Icons.add),
|
|
||||||
), // This trailing comma makes auto-formatting nicer for build methods.
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class GameScreen extends StatefulWidget {
|
||||||
|
const GameScreen({super.key});
|
||||||
|
|
||||||
|
@override
|
||||||
|
State<GameScreen> createState() => _GameScreenState();
|
||||||
|
}
|
||||||
|
|
||||||
|
class _GameScreenState extends State<GameScreen> {
|
||||||
|
@override
|
||||||
|
Widget build(BuildContext context) {
|
||||||
|
return const Placeholder();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -13,7 +13,7 @@ import 'package:pong/main.dart';
|
||||||
void main() {
|
void main() {
|
||||||
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
|
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
|
||||||
// Build our app and trigger a frame.
|
// Build our app and trigger a frame.
|
||||||
await tester.pumpWidget(const MyApp());
|
await tester.pumpWidget(const PongGame());
|
||||||
|
|
||||||
// Verify that our counter starts at 0.
|
// Verify that our counter starts at 0.
|
||||||
expect(find.text('0'), findsOneWidget);
|
expect(find.text('0'), findsOneWidget);
|
||||||
|
|
Loading…
Reference in New Issue