110 lines
3.6 KiB
Dart
110 lines
3.6 KiB
Dart
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import 'package:flutter/material.dart';
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import '../models/games.dart';
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import '../models/role.dart';
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class GameSettings extends StatefulWidget {
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final List<String> playernames;
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const GameSettings({required this.playernames, super.key});
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@override
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State<GameSettings> createState() => _GameSettingsState();
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}
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class _GameSettingsState extends State<GameSettings> {
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late Game game;
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bool joker = false;
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@override
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void initState() {
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game = Game(playernames: widget.playernames);
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text("Werwolf"),
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centerTitle: true,
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),
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body: Padding(
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padding: const EdgeInsets.fromLTRB(30.0, 40.0, 30.0, 0.0),
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child: Column(
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children: [
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Text(
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"Anzahl der Spieler ${widget.playernames.length}", // hier muss noch die anzahl der spieler hin
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style: const TextStyle(color: Colors.white, fontSize: 18),
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),
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const Divider(
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height: 60,
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color: Colors.grey,
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Text(
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"Anzahl der Werwölfe ${game.getWolves()}",
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style: const TextStyle(color: Colors.white, fontSize: 18),
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),
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IconButton(
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onPressed: () {
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setState(() {
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game.decrementWolves();
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});
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},
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icon: const Icon(Icons.remove, color: Colors.white)),
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IconButton(
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onPressed: () {
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setState(() {
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game.incrementWolves();
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});
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},
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icon: const Icon(Icons.add, color: Colors.white)),
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],
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),
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const Divider(
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height: 60,
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color: Colors.grey,
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),
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const Text(
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"Spezielle Rollen",
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style: TextStyle(color: Colors.white, fontSize: 18),
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),
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Expanded(
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child: ListView.builder(
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itemCount: Role.values.length,
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itemBuilder: (context, index) {
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if (Role.values[index] != Role.dorfbewohner &&
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Role.values[index] != Role.werwolf) {
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Role role = Role.values[index];
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return ListTile(
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title: Text(
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role.stringValue,
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style:
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const TextStyle(color: Colors.white, fontSize: 16),
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),
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trailing: Switch(
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value: game.specialRoles[role],
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trackColor: const MaterialStatePropertyAll<Color>(
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Color.fromARGB(255, 189, 189, 189)),
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thumbColor: const MaterialStatePropertyAll<Color>(
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Colors.black),
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onChanged: (bool value) {
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setState(() {
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game.specialRoles[role] = value;
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});
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}),
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);
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}
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return Container();
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},
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),
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),
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],
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),
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),
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);
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}
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}
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