Dateien nach "lib" hochladen

commit new game++
main
David Miller 2024-05-07 18:00:29 +02:00
parent 90349e1b93
commit 24f84fbf5a
4 changed files with 259 additions and 237 deletions

38
lib/game.dart 100644
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@ -0,0 +1,38 @@
import 'player.dart';
class Game {
List<Player> players = [];
int numWolves;
Game(this.numWolves);
void addPlayer(String name) {
players.add(Player(name: name));
}
void assignRoles() {
List<int> indexes = List.generate(players.length, (index) => index)..shuffle();
for (var player in players) {
player.role = 'Dorfbewohner'; // Reset roles
}
for (int i = 0; i < numWolves; i++) {
players[indexes[i]].role = 'Werwolf';
}
}
void incrementWolves() {
if (numWolves < players.length) {
numWolves++;
}
}
void decrementWolves() {
if (numWolves > 1) {
numWolves--;
}
}
void toggleReveal(int index) {
players[index].isRevealed = !players[index].isRevealed;
}
}

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@ -1,112 +1,89 @@
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: UserDataForm(),
);
}
}
class UserDataForm extends StatefulWidget {
@override
_UserDataFormState createState() => _UserDataFormState();
}
class _UserDataFormState extends State<UserDataForm> {
final _formKey = GlobalKey<FormState>();
String _name = '';
int _age = 0;
double _height = 0.0;
void _submitData() {
if (_formKey.currentState!.validate()) {
_formKey.currentState!.save();
// Zeigt einen Dialog mit den gespeicherten Daten
showDialog(
context: context,
builder: (context) {
return AlertDialog(
title: Text('Gespeicherte Daten'),
content: Text(
'Name: $_name\nAlter: $_age\nGröße: ${_height.toStringAsFixed(2)} m'),
actions: <Widget>[
TextButton(
child: Text('OK'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
);
},
);
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Benutzerdaten-Formular'),
),
body: Form(
key: _formKey,
child: Column(
children: <Widget>[
TextFormField(
decoration: InputDecoration(labelText: 'Name'),
onSaved: (value) {
_name = value!;
},
validator: (value) {
if (value!.isEmpty) {
return 'Bitte einen Namen eingeben';
}
return null;
},
),
TextFormField(
decoration: InputDecoration(labelText: 'Alter'),
keyboardType: TextInputType.number,
onSaved: (value) {
_age = int.parse(value!);
},
validator: (value) {
if (value!.isEmpty || int.tryParse(value) == null) {
return 'Bitte ein gültiges Alter eingeben';
}
return null;
},
),
TextFormField(
decoration: InputDecoration(labelText: 'Größe (in Metern)'),
keyboardType: TextInputType.numberWithOptions(decimal: true),
onSaved: (value) {
_height = double.parse(value!);
},
validator: (value) {
if (value!.isEmpty || double.tryParse(value) == null) {
return 'Bitte eine gültige Größe eingeben';
}
return null;
},
),
Padding(
padding: const EdgeInsets.only(top: 20.0),
child: ElevatedButton(
onPressed: _submitData,
child: Text('Speichern und anzeigen'),
),
),
],
),
),
);
}
}
import 'package:flutter/material.dart';
import 'game.dart';
void main() {
runApp(MaterialApp(home: WerewolfGame()));
}
class WerewolfGame extends StatefulWidget {
@override
_WerewolfGameState createState() => _WerewolfGameState();
}
class _WerewolfGameState extends State<WerewolfGame> {
final Game game = Game(1); // Initial number of wolves
final TextEditingController _playerController = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Werwolf Spiel")),
body: Column(
children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: TextField(
controller: _playerController,
decoration: InputDecoration(labelText: 'Spielername'),
onSubmitted: (value) {
setState(() {
game.addPlayer(value);
_playerController.clear();
});
},
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
FloatingActionButton(
onPressed: () {
setState(() {
game.decrementWolves();
});
},
child: Icon(Icons.remove),
mini: true,
),
Text('Anzahl der Werwölfe: ${game.numWolves}', style: TextStyle(fontSize: 16)),
FloatingActionButton(
onPressed: () {
setState(() {
game.incrementWolves();
});
},
child: Icon(Icons.add),
mini: true,
),
],
),
ElevatedButton(
onPressed: () {
setState(() {
game.assignRoles();
});
},
child: Text('Spiel starten'),
),
Expanded(
child: ListView.builder(
itemCount: game.players.length,
itemBuilder: (context, index) {
return ListTile(
title: Text(game.players[index].name),
trailing: Icon(game.players[index].isRevealed ? Icons.visibility : Icons.visibility_off),
onTap: () {
setState(() {
game.toggleReveal(index);
});
},
subtitle: game.players[index].isRevealed ? Text(game.players[index].role) : null,
);
},
),
),
],
),
);
}
}

7
lib/player.dart 100644
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@ -0,0 +1,7 @@
class Player {
String name;
String role;
bool isRevealed;
Player({required this.name, this.role = 'Dorfbewohner', this.isRevealed = false});
}

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@ -1,125 +1,125 @@
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}