Dateien nach "lib" hochladen

commit new game++
main
David Miller 2024-05-07 18:00:29 +02:00
parent 90349e1b93
commit 24f84fbf5a
4 changed files with 259 additions and 237 deletions

38
lib/game.dart 100644
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@ -0,0 +1,38 @@
import 'player.dart';
class Game {
List<Player> players = [];
int numWolves;
Game(this.numWolves);
void addPlayer(String name) {
players.add(Player(name: name));
}
void assignRoles() {
List<int> indexes = List.generate(players.length, (index) => index)..shuffle();
for (var player in players) {
player.role = 'Dorfbewohner'; // Reset roles
}
for (int i = 0; i < numWolves; i++) {
players[indexes[i]].role = 'Werwolf';
}
}
void incrementWolves() {
if (numWolves < players.length) {
numWolves++;
}
}
void decrementWolves() {
if (numWolves > 1) {
numWolves--;
}
}
void toggleReveal(int index) {
players[index].isRevealed = !players[index].isRevealed;
}
}

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@ -1,112 +1,89 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'game.dart';
void main() {
runApp(MyApp()); void main() {
} runApp(MaterialApp(home: WerewolfGame()));
}
class MyApp extends StatelessWidget {
@override class WerewolfGame extends StatefulWidget {
Widget build(BuildContext context) { @override
return MaterialApp( _WerewolfGameState createState() => _WerewolfGameState();
home: UserDataForm(), }
);
} class _WerewolfGameState extends State<WerewolfGame> {
} final Game game = Game(1); // Initial number of wolves
final TextEditingController _playerController = TextEditingController();
class UserDataForm extends StatefulWidget {
@override @override
_UserDataFormState createState() => _UserDataFormState(); Widget build(BuildContext context) {
} return Scaffold(
appBar: AppBar(title: Text("Werwolf Spiel")),
class _UserDataFormState extends State<UserDataForm> { body: Column(
final _formKey = GlobalKey<FormState>(); children: [
String _name = ''; Padding(
int _age = 0; padding: const EdgeInsets.all(8.0),
double _height = 0.0; child: TextField(
controller: _playerController,
void _submitData() { decoration: InputDecoration(labelText: 'Spielername'),
if (_formKey.currentState!.validate()) { onSubmitted: (value) {
_formKey.currentState!.save(); setState(() {
// Zeigt einen Dialog mit den gespeicherten Daten game.addPlayer(value);
showDialog( _playerController.clear();
context: context, });
builder: (context) { },
return AlertDialog( ),
title: Text('Gespeicherte Daten'), ),
content: Text( Row(
'Name: $_name\nAlter: $_age\nGröße: ${_height.toStringAsFixed(2)} m'), mainAxisAlignment: MainAxisAlignment.spaceEvenly,
actions: <Widget>[ children: [
TextButton( FloatingActionButton(
child: Text('OK'), onPressed: () {
onPressed: () { setState(() {
Navigator.of(context).pop(); game.decrementWolves();
}, });
), },
], child: Icon(Icons.remove),
); mini: true,
}, ),
); Text('Anzahl der Werwölfe: ${game.numWolves}', style: TextStyle(fontSize: 16)),
} FloatingActionButton(
} onPressed: () {
setState(() {
@override game.incrementWolves();
Widget build(BuildContext context) { });
return Scaffold( },
appBar: AppBar( child: Icon(Icons.add),
title: Text('Benutzerdaten-Formular'), mini: true,
), ),
body: Form( ],
key: _formKey, ),
child: Column( ElevatedButton(
children: <Widget>[ onPressed: () {
TextFormField( setState(() {
decoration: InputDecoration(labelText: 'Name'), game.assignRoles();
onSaved: (value) { });
_name = value!; },
}, child: Text('Spiel starten'),
validator: (value) { ),
if (value!.isEmpty) { Expanded(
return 'Bitte einen Namen eingeben'; child: ListView.builder(
} itemCount: game.players.length,
return null; itemBuilder: (context, index) {
}, return ListTile(
), title: Text(game.players[index].name),
TextFormField( trailing: Icon(game.players[index].isRevealed ? Icons.visibility : Icons.visibility_off),
decoration: InputDecoration(labelText: 'Alter'), onTap: () {
keyboardType: TextInputType.number, setState(() {
onSaved: (value) { game.toggleReveal(index);
_age = int.parse(value!); });
}, },
validator: (value) { subtitle: game.players[index].isRevealed ? Text(game.players[index].role) : null,
if (value!.isEmpty || int.tryParse(value) == null) { );
return 'Bitte ein gültiges Alter eingeben'; },
} ),
return null; ),
}, ],
), ),
TextFormField( );
decoration: InputDecoration(labelText: 'Größe (in Metern)'), }
keyboardType: TextInputType.numberWithOptions(decimal: true), }
onSaved: (value) {
_height = double.parse(value!);
},
validator: (value) {
if (value!.isEmpty || double.tryParse(value) == null) {
return 'Bitte eine gültige Größe eingeben';
}
return null;
},
),
Padding(
padding: const EdgeInsets.only(top: 20.0),
child: ElevatedButton(
onPressed: _submitData,
child: Text('Speichern und anzeigen'),
),
),
],
),
),
);
}
}

7
lib/player.dart 100644
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class Player {
String name;
String role;
bool isRevealed;
Player({required this.name, this.role = 'Dorfbewohner', this.isRevealed = false});
}

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@ -1,125 +1,125 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
void main() { void main() {
runApp(const MyApp()); runApp(const MyApp());
} }
class MyApp extends StatelessWidget { class MyApp extends StatelessWidget {
const MyApp({super.key}); const MyApp({super.key});
// This widget is the root of your application. // This widget is the root of your application.
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: 'Flutter Demo',
theme: ThemeData( theme: ThemeData(
// This is the theme of your application. // This is the theme of your application.
// //
// TRY THIS: Try running your application with "flutter run". You'll see // TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app, // the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green // try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot // and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used // reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app). // the command line to start the app).
// //
// Notice that the counter didn't reset back to zero; the application // Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot // state is not lost during the reload. To reset the state, use hot
// restart instead. // restart instead.
// //
// This works for code too, not just values: Most code changes can be // This works for code too, not just values: Most code changes can be
// tested with just a hot reload. // tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true, useMaterial3: true,
), ),
home: const MyHomePage(title: 'Flutter Demo Home Page'), home: const MyHomePage(title: 'Flutter Demo Home Page'),
); );
} }
} }
class MyHomePage extends StatefulWidget { class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title}); const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning // This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect // that it has a State object (defined below) that contains fields that affect
// how it looks. // how it looks.
// This class is the configuration for the state. It holds the values (in this // This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and // case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are // used by the build method of the State. Fields in a Widget subclass are
// always marked "final". // always marked "final".
final String title; final String title;
@override @override
State<MyHomePage> createState() => _MyHomePageState(); State<MyHomePage> createState() => _MyHomePageState();
} }
class _MyHomePageState extends State<MyHomePage> { class _MyHomePageState extends State<MyHomePage> {
int _counter = 0; int _counter = 0;
void _incrementCounter() { void _incrementCounter() {
setState(() { setState(() {
// This call to setState tells the Flutter framework that something has // This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below // changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed // so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be // _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen. // called again, and so nothing would appear to happen.
_counter++; _counter++;
}); });
} }
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done // This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above. // by the _incrementCounter method above.
// //
// The Flutter framework has been optimized to make rerunning build methods // The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather // fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets. // than having to individually change instances of widgets.
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to // TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same. // change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary, backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by // Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title. // the App.build method, and use it to set our appbar title.
title: Text(widget.title), title: Text(widget.title),
), ),
body: Center( body: Center(
// Center is a layout widget. It takes a single child and positions it // Center is a layout widget. It takes a single child and positions it
// in the middle of the parent. // in the middle of the parent.
child: Column( child: Column(
// Column is also a layout widget. It takes a list of children and // Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its // arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent. // children horizontally, and tries to be as tall as its parent.
// //
// Column has various properties to control how it sizes itself and // Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to // how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical // center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be // axis because Columns are vertical (the cross axis would be
// horizontal). // horizontal).
// //
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint" // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the // action in the IDE, or press "p" in the console), to see the
// wireframe for each widget. // wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[ children: <Widget>[
const Text( const Text(
'You have pushed the button this many times:', 'You have pushed the button this many times:',
), ),
Text( Text(
'$_counter', '$_counter',
style: Theme.of(context).textTheme.headlineMedium, style: Theme.of(context).textTheme.headlineMedium,
), ),
], ],
), ),
), ),
floatingActionButton: FloatingActionButton( floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter, onPressed: _incrementCounter,
tooltip: 'Increment', tooltip: 'Increment',
child: const Icon(Icons.add), child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods. ), // This trailing comma makes auto-formatting nicer for build methods.
); );
} }
} }