parent
90349e1b93
commit
24f84fbf5a
|
@ -0,0 +1,38 @@
|
|||
import 'player.dart';
|
||||
|
||||
class Game {
|
||||
List<Player> players = [];
|
||||
int numWolves;
|
||||
|
||||
Game(this.numWolves);
|
||||
|
||||
void addPlayer(String name) {
|
||||
players.add(Player(name: name));
|
||||
}
|
||||
|
||||
void assignRoles() {
|
||||
List<int> indexes = List.generate(players.length, (index) => index)..shuffle();
|
||||
for (var player in players) {
|
||||
player.role = 'Dorfbewohner'; // Reset roles
|
||||
}
|
||||
for (int i = 0; i < numWolves; i++) {
|
||||
players[indexes[i]].role = 'Werwolf';
|
||||
}
|
||||
}
|
||||
|
||||
void incrementWolves() {
|
||||
if (numWolves < players.length) {
|
||||
numWolves++;
|
||||
}
|
||||
}
|
||||
|
||||
void decrementWolves() {
|
||||
if (numWolves > 1) {
|
||||
numWolves--;
|
||||
}
|
||||
}
|
||||
|
||||
void toggleReveal(int index) {
|
||||
players[index].isRevealed = !players[index].isRevealed;
|
||||
}
|
||||
}
|
161
lib/main.dart
161
lib/main.dart
|
@ -1,112 +1,89 @@
|
|||
import 'package:flutter/material.dart';
|
||||
import 'game.dart';
|
||||
|
||||
void main() {
|
||||
runApp(MyApp());
|
||||
runApp(MaterialApp(home: WerewolfGame()));
|
||||
}
|
||||
|
||||
class MyApp extends StatelessWidget {
|
||||
class WerewolfGame extends StatefulWidget {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MaterialApp(
|
||||
home: UserDataForm(),
|
||||
);
|
||||
}
|
||||
_WerewolfGameState createState() => _WerewolfGameState();
|
||||
}
|
||||
|
||||
class UserDataForm extends StatefulWidget {
|
||||
@override
|
||||
_UserDataFormState createState() => _UserDataFormState();
|
||||
}
|
||||
|
||||
class _UserDataFormState extends State<UserDataForm> {
|
||||
final _formKey = GlobalKey<FormState>();
|
||||
String _name = '';
|
||||
int _age = 0;
|
||||
double _height = 0.0;
|
||||
|
||||
void _submitData() {
|
||||
if (_formKey.currentState!.validate()) {
|
||||
_formKey.currentState!.save();
|
||||
// Zeigt einen Dialog mit den gespeicherten Daten
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (context) {
|
||||
return AlertDialog(
|
||||
title: Text('Gespeicherte Daten'),
|
||||
content: Text(
|
||||
'Name: $_name\nAlter: $_age\nGröße: ${_height.toStringAsFixed(2)} m'),
|
||||
actions: <Widget>[
|
||||
TextButton(
|
||||
child: Text('OK'),
|
||||
onPressed: () {
|
||||
Navigator.of(context).pop();
|
||||
},
|
||||
),
|
||||
],
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
class _WerewolfGameState extends State<WerewolfGame> {
|
||||
final Game game = Game(1); // Initial number of wolves
|
||||
final TextEditingController _playerController = TextEditingController();
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text('Benutzerdaten-Formular'),
|
||||
),
|
||||
body: Form(
|
||||
key: _formKey,
|
||||
child: Column(
|
||||
children: <Widget>[
|
||||
TextFormField(
|
||||
decoration: InputDecoration(labelText: 'Name'),
|
||||
onSaved: (value) {
|
||||
_name = value!;
|
||||
},
|
||||
validator: (value) {
|
||||
if (value!.isEmpty) {
|
||||
return 'Bitte einen Namen eingeben';
|
||||
}
|
||||
return null;
|
||||
},
|
||||
),
|
||||
TextFormField(
|
||||
decoration: InputDecoration(labelText: 'Alter'),
|
||||
keyboardType: TextInputType.number,
|
||||
onSaved: (value) {
|
||||
_age = int.parse(value!);
|
||||
},
|
||||
validator: (value) {
|
||||
if (value!.isEmpty || int.tryParse(value) == null) {
|
||||
return 'Bitte ein gültiges Alter eingeben';
|
||||
}
|
||||
return null;
|
||||
},
|
||||
),
|
||||
TextFormField(
|
||||
decoration: InputDecoration(labelText: 'Größe (in Metern)'),
|
||||
keyboardType: TextInputType.numberWithOptions(decimal: true),
|
||||
onSaved: (value) {
|
||||
_height = double.parse(value!);
|
||||
},
|
||||
validator: (value) {
|
||||
if (value!.isEmpty || double.tryParse(value) == null) {
|
||||
return 'Bitte eine gültige Größe eingeben';
|
||||
}
|
||||
return null;
|
||||
},
|
||||
),
|
||||
appBar: AppBar(title: Text("Werwolf Spiel")),
|
||||
body: Column(
|
||||
children: [
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 20.0),
|
||||
child: ElevatedButton(
|
||||
onPressed: _submitData,
|
||||
child: Text('Speichern und anzeigen'),
|
||||
padding: const EdgeInsets.all(8.0),
|
||||
child: TextField(
|
||||
controller: _playerController,
|
||||
decoration: InputDecoration(labelText: 'Spielername'),
|
||||
onSubmitted: (value) {
|
||||
setState(() {
|
||||
game.addPlayer(value);
|
||||
_playerController.clear();
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
FloatingActionButton(
|
||||
onPressed: () {
|
||||
setState(() {
|
||||
game.decrementWolves();
|
||||
});
|
||||
},
|
||||
child: Icon(Icons.remove),
|
||||
mini: true,
|
||||
),
|
||||
Text('Anzahl der Werwölfe: ${game.numWolves}', style: TextStyle(fontSize: 16)),
|
||||
FloatingActionButton(
|
||||
onPressed: () {
|
||||
setState(() {
|
||||
game.incrementWolves();
|
||||
});
|
||||
},
|
||||
child: Icon(Icons.add),
|
||||
mini: true,
|
||||
),
|
||||
],
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: () {
|
||||
setState(() {
|
||||
game.assignRoles();
|
||||
});
|
||||
},
|
||||
child: Text('Spiel starten'),
|
||||
),
|
||||
Expanded(
|
||||
child: ListView.builder(
|
||||
itemCount: game.players.length,
|
||||
itemBuilder: (context, index) {
|
||||
return ListTile(
|
||||
title: Text(game.players[index].name),
|
||||
trailing: Icon(game.players[index].isRevealed ? Icons.visibility : Icons.visibility_off),
|
||||
onTap: () {
|
||||
setState(() {
|
||||
game.toggleReveal(index);
|
||||
});
|
||||
},
|
||||
subtitle: game.players[index].isRevealed ? Text(game.players[index].role) : null,
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
class Player {
|
||||
String name;
|
||||
String role;
|
||||
bool isRevealed;
|
||||
|
||||
Player({required this.name, this.role = 'Dorfbewohner', this.isRevealed = false});
|
||||
}
|
Loading…
Reference in New Issue