fixed bug, added some minor things and added setstate, deleted game.dart
parent
c8c6c9bff3
commit
5a4e32992e
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@ -1,48 +0,0 @@
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import 'package:werwolf/models/role.dart';
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import 'player.dart';
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class Game {
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List<Player> players = [];
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List playernames = [];
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int numWolves = 1;
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Game({required this.playernames, required this.numWolves}) {
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assignRoles();
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}
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void addPlayer(String name, Role role) {
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players.add(Player(name: name, role: role));
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}
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List<Player> getPlayers() {
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return players;
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}
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void assignRoles() {
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List<int> indexes = List.generate(playernames.length, (index) => index)
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..shuffle();
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for (var player in playernames) {
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//addPlayer(player, Role.dorfbewohner);
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for (int i = 0; i < numWolves; i++) {
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addPlayer(player[0], Role.dorfbewohner);
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}
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}
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}
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void incrementWolves() {
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if (numWolves < players.length) {
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numWolves++;
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}
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}
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void decrementWolves() {
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if (numWolves > 1) {
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numWolves--;
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}
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}
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// void toggleReveal(int index) {
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// players[index].isRevealed = !players[index].isRevealed;
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// }
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}
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@ -1,7 +1,7 @@
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import 'package:flip_card/flip_card_controller.dart';
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import 'package:flutter/material.dart';
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import 'package:flip_card/flip_card.dart';
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import '../models/game.dart';
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import '../models/player.dart';
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import '../models/role.dart';
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@ -16,20 +16,12 @@ class FlipingCard extends StatefulWidget {
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class _FlipingCardState extends State<FlipingCard> {
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int index = 0;
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String giveRole(Role role) {
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String playerrole = "Dorfbewohner";
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switch (role) {
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case Role.werwolf:
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playerrole = "Werwolf";
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break;
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case Role.joker:
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playerrole = "Joker";
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break;
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default:
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playerrole = "Dorfbewohner";
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break;
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}
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return playerrole;
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late FlipCardController _controller;
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@override
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void initState() {
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super.initState();
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_controller = FlipCardController();
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}
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_renderContent(context) {
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@ -39,9 +31,10 @@ class _FlipingCardState extends State<FlipingCard> {
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left: 15.0, right: 15.0, top: 10.0, bottom: 10.0),
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color: const Color(0x00000000),
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child: FlipCard(
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controller: _controller,
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direction: FlipDirection.HORIZONTAL,
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side: CardSide.FRONT,
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speed: 400,
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speed: 300,
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onFlipDone: (status) {},
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front: Container(
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decoration: const BoxDecoration(
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@ -71,9 +64,11 @@ class _FlipingCardState extends State<FlipingCard> {
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),
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),
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back: Container(
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decoration: const BoxDecoration(
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color: Color(0xFF006666),
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borderRadius: BorderRadius.all(Radius.circular(8.0)),
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decoration: BoxDecoration(
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color: widget.players[index].role != Role.werwolf
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? const Color(0xFF006666)
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: Color.fromARGB(255, 100, 21, 15),
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borderRadius: const BorderRadius.all(Radius.circular(8.0)),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.stretch,
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@ -82,7 +77,7 @@ class _FlipingCardState extends State<FlipingCard> {
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Container(
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padding: const EdgeInsets.all(10),
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child: Text(
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giveRole(widget.players[index].role),
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widget.players[index].role.stringValue,
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textAlign: TextAlign.center,
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style: Theme.of(context)
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.textTheme
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@ -123,9 +118,14 @@ class _FlipingCardState extends State<FlipingCard> {
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),
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),
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onPressed: () {
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setState(() {
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if (index > 0 && index <= widget.players.length) {
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index--;
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if (!_controller.state!.isFront) {
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_controller.toggleCardWithoutAnimation();
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}
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}
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});
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},
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child: const Text("Zurück"),
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),
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@ -137,9 +137,14 @@ class _FlipingCardState extends State<FlipingCard> {
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),
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),
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onPressed: () {
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if (index >= 0 && index <= widget.players.length) {
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setState(() {
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if (index >= 0 && index < widget.players.length - 1) {
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index++;
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if (!_controller.state!.isFront) {
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_controller.toggleCardWithoutAnimation();
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}
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}
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});
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},
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child: const Text("Nächster Spieler"),
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),
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@ -1,4 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:werwolf/screens/flippingcards.dart';
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import '../models/games.dart';
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import '../models/role.dart';
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@ -13,7 +14,6 @@ class GameSettings extends StatefulWidget {
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class _GameSettingsState extends State<GameSettings> {
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late Game game;
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bool joker = false;
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@override
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void initState() {
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game = Game(playernames: widget.playernames);
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@ -101,6 +101,17 @@ class _GameSettingsState extends State<GameSettings> {
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},
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),
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),
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ElevatedButton(
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onPressed: () {
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) =>
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FlipingCard(players: game.getAllPlayers()),
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));
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},
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child: const Text('Spiel starten!'),
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),
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],
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),
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),
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