added some minor changes
parent
f4939c62d7
commit
ed5a964376
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@ -1,11 +1,29 @@
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include ':app'
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def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
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pluginManagement {
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def flutterSdkPath = {
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def properties = new Properties()
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assert localPropertiesFile.exists()
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localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
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file("local.properties").withInputStream { properties.load(it) }
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def flutterSdkPath = properties.getProperty("flutter.sdk")
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assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
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apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"
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return flutterSdkPath
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}
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settings.ext.flutterSdkPath = flutterSdkPath()
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includeBuild("${settings.ext.flutterSdkPath}/packages/flutter_tools/gradle")
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repositories {
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google()
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mavenCentral()
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gradlePluginPortal()
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}
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plugins {
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id "dev.flutter.flutter-gradle-plugin" version "1.0.0" apply false
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}
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}
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plugins {
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id "dev.flutter.flutter-plugin-loader" version "1.0.0"
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id "com.android.application" version "7.3.0" apply false
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}
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include ":app"
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@ -15,7 +15,7 @@ class MyApp extends StatelessWidget {
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Widget build(BuildContext context) {
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return MaterialApp(
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theme: halloweenTheme,
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home: PlayerRegistry(),
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home: const PlayerRegistry(),
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debugShowCheckedModeBanner: false,
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);
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}
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@ -41,7 +41,7 @@ class _FlipingCardState extends State<FlipingCard> {
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front: Container(
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decoration: BoxDecoration(
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color: Theme.of(context).colorScheme.primary,
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borderRadius: BorderRadius.all(Radius.circular(8.0)),
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borderRadius: const BorderRadius.all(Radius.circular(8.0)),
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),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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@ -55,7 +55,7 @@ class _FlipingCardState extends State<FlipingCard> {
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textAlign: TextAlign.center,
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),
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),
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Text(
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const Text(
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'Klick um deine Rolle zu sehen!',
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textAlign: TextAlign.center,
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),
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@ -107,7 +107,7 @@ class _FlipingCardState extends State<FlipingCard> {
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children: <Widget>[
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Expanded(child: _renderContent(context)),
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Container(
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padding: EdgeInsets.only(bottom: 15),
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padding: const EdgeInsets.only(bottom: 15),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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crossAxisAlignment: CrossAxisAlignment.center,
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@ -9,6 +9,7 @@ class PlayerGridView extends StatefulWidget {
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const PlayerGridView({required this.players, Key? key}) : super(key: key);
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@override
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// ignore: library_private_types_in_public_api
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_PlayerGridViewState createState() => _PlayerGridViewState();
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}
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@ -32,7 +33,7 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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size: 24,
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color: isNight ? Colors.grey[300] : Colors.yellow,
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),
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SizedBox(width: 10),
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const SizedBox(width: 10),
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Text(
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isNight ? 'Nacht' : 'Tag',
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),
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@ -41,7 +42,7 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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centerTitle: true,
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actions: [
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IconButton(
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icon: Icon(Icons.info),
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icon: const Icon(Icons.info),
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onPressed: () {
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_showRolesDialog();
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},
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@ -89,13 +90,13 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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children: [
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Text(
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widget.players[index].name,
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style: TextStyle(fontSize: 24),
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style: const TextStyle(fontSize: 24),
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textAlign: TextAlign.center,
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maxLines: 3,
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overflow: TextOverflow.ellipsis,
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),
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if (widget.players[index].isDead)
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Icon(Icons.close, color: Colors.red, size: 48),
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const Icon(Icons.close, color: Colors.red, size: 48),
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],
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),
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),
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@ -103,12 +104,12 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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},
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),
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),
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Divider(
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const Divider(
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height: 1,
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color: Colors.grey,
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),
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Padding(
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padding: EdgeInsets.only(bottom: 15, top: 15),
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padding: const EdgeInsets.only(bottom: 15, top: 15),
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child: ElevatedButton(
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onPressed: _changePhase,
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child: Text(isNight ? 'Tag skippen' : 'Nacht skippen'),
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@ -167,11 +168,11 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: Text('Spielende'),
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title: const Text('Spielende'),
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content: Text(message),
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actions: <Widget>[
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TextButton(
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child: Text('Spiel beenden'),
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child: const Text('Spiel beenden'),
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onPressed: () {
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Navigator.popUntil(context, ModalRoute.withName('/'));
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},
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@ -187,8 +188,8 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: Text('Spielerrollen'),
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content: Container(
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title: const Text('Spielerrollen'),
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content: SizedBox(
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width: double.maxFinite,
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child: ListView.builder(
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shrinkWrap: true,
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@ -212,7 +213,7 @@ class _PlayerGridViewState extends State<PlayerGridView> {
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),
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actions: <Widget>[
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TextButton(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () {
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Navigator.of(context).pop();
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},
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@ -5,6 +5,7 @@ class PlayerRegistry extends StatefulWidget {
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const PlayerRegistry({super.key});
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@override
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// ignore: library_private_types_in_public_api
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_PlayerRegistryState createState() => _PlayerRegistryState();
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}
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@ -103,7 +104,7 @@ class _PlayerRegistryState extends State<PlayerRegistry> {
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},
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child: const Text('Spiel einstellen'),
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),
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Padding(padding: EdgeInsets.all(30))
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const Padding(padding: EdgeInsets.all(30))
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],
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),
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),
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@ -125,7 +125,7 @@ class _GameSettingsState extends State<GameSettings> {
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),
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);
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},
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child: Text(
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child: const Text(
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'Spiel starten!',
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),
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),
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@ -3,10 +3,10 @@ import 'package:flutter/material.dart';
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ThemeData halloweenTheme = ThemeData(
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useMaterial3: true,
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brightness: Brightness.dark,
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colorScheme: ColorScheme.dark(
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surface: const Color(0xff2d2d2d), // Dark grey for a spooky base
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primary: const Color(0xffff7518), // Halloween orange
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secondary: const Color(0xff8b0000), // Deep red for a sinister touch
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colorScheme: const ColorScheme.dark(
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surface: Color(0xff2d2d2d), // Dark grey for a spooky base
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primary: Color(0xffff7518), // Halloween orange
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secondary: Color(0xff8b0000), // Deep red for a sinister touch
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tertiary: Colors.black, // Black for an eerie contrast
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),
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scaffoldBackgroundColor: const Color(0xff2d2d2d), // Match the surface color
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@ -23,26 +23,26 @@ ThemeData halloweenTheme = ThemeData(
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iconTheme: const IconThemeData(
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color: Color(0xffff7518), // Halloween orange
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),
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chipTheme: ChipThemeData(
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backgroundColor: const Color(0xff8b0000), // Deep red
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selectedColor: const Color(0xffff7518), // Halloween orange
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chipTheme: const ChipThemeData(
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backgroundColor: Color(0xff8b0000), // Deep red
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selectedColor: Color(0xffff7518), // Halloween orange
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labelStyle: TextStyle(
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color: Colors.white, // Text color for better readability
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),
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),
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sliderTheme: SliderThemeData(
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activeTickMarkColor: const Color(0xffff7518), // Halloween orange
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activeTrackColor: const Color(0xffff7518), // Halloween orange
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thumbColor: const Color(0xffff7518), // Halloween orange
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sliderTheme: const SliderThemeData(
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activeTickMarkColor: Color(0xffff7518), // Halloween orange
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activeTrackColor: Color(0xffff7518), // Halloween orange
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thumbColor: Color(0xffff7518), // Halloween orange
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valueIndicatorTextStyle: TextStyle(
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color: Colors.black, // Text color for the value indicator
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),
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),
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dividerTheme: DividerThemeData(
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dividerTheme: const DividerThemeData(
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color: Colors.white, // Halloween orange
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thickness: 1.0, // Set the thickness of the divider
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),
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textTheme: TextTheme(
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textTheme: const TextTheme(
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displayLarge: TextStyle(
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color: Colors.white, // Halloween orange
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fontSize: 32.0,
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@ -1,5 +1,5 @@
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name: werwolf
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description: A new Flutter project.
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description: A fanmade werwolf game
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publish_to: 'none'
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version: 0.1.0
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