cpd_David_und_Yusuf/lib/screens/settings.dart

110 lines
3.6 KiB
Dart

import 'package:flutter/material.dart';
import '../models/games.dart';
import '../models/role.dart';
class GameSettings extends StatefulWidget {
final List<String> playernames;
const GameSettings({required this.playernames, super.key});
@override
State<GameSettings> createState() => _GameSettingsState();
}
class _GameSettingsState extends State<GameSettings> {
late Game game;
bool joker = false;
@override
void initState() {
game = Game(playernames: widget.playernames);
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Werwolf"),
centerTitle: true,
),
body: Padding(
padding: const EdgeInsets.fromLTRB(30.0, 40.0, 30.0, 0.0),
child: Column(
children: [
Text(
"Anzahl der Spieler ${widget.playernames.length}", // hier muss noch die anzahl der spieler hin
style: const TextStyle(color: Colors.white, fontSize: 18),
),
const Divider(
height: 60,
color: Colors.grey,
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Text(
"Anzahl der Werwölfe ${game.getWolves()}",
style: const TextStyle(color: Colors.white, fontSize: 18),
),
IconButton(
onPressed: () {
setState(() {
game.decrementWolves();
});
},
icon: const Icon(Icons.remove, color: Colors.white)),
IconButton(
onPressed: () {
setState(() {
game.incrementWolves();
});
},
icon: const Icon(Icons.add, color: Colors.white)),
],
),
const Divider(
height: 60,
color: Colors.grey,
),
const Text(
"Spezielle Rollen",
style: TextStyle(color: Colors.white, fontSize: 18),
),
Expanded(
child: ListView.builder(
itemCount: Role.values.length,
itemBuilder: (context, index) {
if (Role.values[index] != Role.dorfbewohner &&
Role.values[index] != Role.werwolf) {
Role role = Role.values[index];
return ListTile(
title: Text(
role.stringValue,
style:
const TextStyle(color: Colors.white, fontSize: 16),
),
trailing: Switch(
value: game.specialRoles[role],
trackColor: const MaterialStatePropertyAll<Color>(
Color.fromARGB(255, 189, 189, 189)),
thumbColor: const MaterialStatePropertyAll<Color>(
Colors.black),
onChanged: (bool value) {
setState(() {
game.specialRoles[role] = value;
});
}),
);
}
return Container();
},
),
),
],
),
),
);
}
}