add circular progress indicator
parent
c1cf3cce30
commit
9eff2ad177
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@ -4,169 +4,11 @@ import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:smoke_cess_app/providers/timer_provider.dart';
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import 'package:smoke_cess_app/providers/workout_provider.dart';
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import 'package:smoke_cess_app/widgets/popup_for_start_and_stop.dart';
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import 'package:smoke_cess_app/widgets/timer_widget.dart';
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import 'package:smoke_cess_app/widgets/mute_button.dart';
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import 'package:smoke_cess_app/widgets/workout_timer_widget.dart';
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import '../providers/input_provider.dart';
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class IntervalTimerPage extends StatefulWidget {
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const IntervalTimerPage({Key? key}) : super(key: key);
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@override
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_IntervalTimerPageState createState() => _IntervalTimerPageState();
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}
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class _IntervalTimerPageState extends State<IntervalTimerPage> {
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final Duration _warmupDuration = const Duration(seconds: 5);
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final Duration _cooldownDuration = const Duration(seconds: 5);
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final Duration _highIntensityDuration = const Duration(seconds: 4);
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final Duration _lowIntensityDuration = const Duration(seconds: 3);
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late Duration _totalDuration = const Duration(minutes: 35);
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AudioPlayer warmUpPlayer = AudioPlayer();
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AudioPlayer workoutPlayer = AudioPlayer();
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AudioPlayer coolDownPlayer = AudioPlayer();
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final AudioCache _audioCache = AudioCache();
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final int _numHighIntensityBlocks = 4;
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final int _numLowIntensityBlocks = 3;
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Timer? _timer;
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int _currentBlock = 0;
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Duration _currentDuration = const Duration();
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bool _isPaused = true;
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@override
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void initState() {
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_currentDuration = _warmupDuration;
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super.initState();
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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void _startTimer() async {
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await showDialog(
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context: context,
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builder: (BuildContext context) {
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return ChangeNotifierProvider(
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create: (context) => InputProvider(),
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child: const TimerStartStopPopup(
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title: 'Motivation vor dem Training',
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));
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},
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);
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_isPaused = false;
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Source source = AssetSource('go.mp3');
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await AudioPlayer().play(source);
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_timer = Timer.periodic(const Duration(seconds: 1), (_) => _tick());
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Future.delayed(const Duration(seconds: 1)).then((value) {
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_playWarmUpMusic();
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});
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}
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void _resetTimer() {
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() async {
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await coolDownPlayer.stop();
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await warmUpPlayer.stop();
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await workoutPlayer.stop();
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}();
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_isPaused = true;
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_timer?.cancel();
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_currentBlock = 0;
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_currentDuration = _warmupDuration;
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_totalDuration = const Duration(minutes: 35);
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setState(() {});
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showDialog(
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context: context,
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builder: (BuildContext context) {
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return const TimerStartStopPopup(
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title: 'Motivation nach dem Training',
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);
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},
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);
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}
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Future<void> _playWarmUpMusic() async {
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Source source = AssetSource('warmUp.mp3');
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await warmUpPlayer.setReleaseMode(ReleaseMode.loop);
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await warmUpPlayer.play(source);
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}
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Future<void> _playWorkoutMusic() async {
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await warmUpPlayer.stop();
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Future.delayed(const Duration(microseconds: 600)).then((value) async {
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Source source = AssetSource('workout.mp3');
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await workoutPlayer.setReleaseMode(ReleaseMode.loop);
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await workoutPlayer.play(source);
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});
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}
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Future<void> _intervalChange() async {
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Source source = AssetSource('beep.mp3');
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await AudioPlayer().play(source);
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}
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void _tick() {
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setState(() {
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_currentDuration = Duration(
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seconds: _currentDuration.inSeconds - 1,
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);
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_totalDuration = Duration(
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seconds: _totalDuration.inSeconds - 1,
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);
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if (_currentDuration.inSeconds < 1) {
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if (_currentBlock < _numHighIntensityBlocks + _numLowIntensityBlocks) {
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_intervalChange();
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if (_currentBlock == 0) {
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_playWorkoutMusic();
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}
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_currentBlock++;
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if (_currentBlock % 2 == 1) {
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_currentDuration = _highIntensityDuration;
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} else {
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_currentDuration = _lowIntensityDuration;
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}
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} else if (_currentBlock < _numHighIntensityBlocks * 2) {
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_intervalChange();
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_currentBlock++;
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_currentDuration = _cooldownDuration;
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() async {
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await workoutPlayer.stop();
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Source source = AssetSource('cool_down.mp3');
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await coolDownPlayer.setReleaseMode(ReleaseMode.loop);
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await coolDownPlayer.play(source);
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}();
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} else {
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() async {
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Future.delayed(const Duration(microseconds: 900))
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.then((value) async {
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Source source = AssetSource('finish.mp3');
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await AudioPlayer().play(source);
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});
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}();
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_resetTimer();
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}
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}
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});
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}
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String _formatDuration(Duration duration) {
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String twoDigits(int n) => n.toString().padLeft(2, '0');
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final minutes = twoDigits(duration.inMinutes.remainder(60));
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final seconds = twoDigits(duration.inSeconds.remainder(60));
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return '$minutes:$seconds';
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}
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String _formatTotalDuration(Duration duration) {
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final minutes = duration.inMinutes;
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final seconds = duration.inSeconds.remainder(60);
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return _formatDuration(Duration(minutes: minutes, seconds: seconds));
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}
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class IntervalTimerPage extends StatelessWidget {
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const IntervalTimerPage({super.key});
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@override
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Widget build(BuildContext context) {
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@ -177,60 +19,16 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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ChangeNotifierProvider(
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create: (context) => WorkoutProvider(timerProvider))
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],
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child: WorkoutTimerWidget(),
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);
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ChangeNotifierProvider(
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create: (context) => TimerProvider(),
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child: TimerWidget(
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duration: Duration(seconds: 5),
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));
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return Center(
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child: ChangeNotifierProvider(
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create: (context) => InputProvider(),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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_currentBlock == 0
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? 'Warm-up'
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: _currentBlock % 2 == 1
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? 'High Intensity'
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: _currentBlock < _numHighIntensityBlocks * 2
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? 'Low Intensity'
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: 'Cool-down',
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style: const TextStyle(fontSize: 32.0),
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children: const [
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Align(
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alignment: Alignment.topLeft,
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child: MuteButton(),
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),
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const SizedBox(height: 16.0),
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Text(
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_formatDuration(_currentDuration),
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style: const TextStyle(fontSize: 80.0),
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),
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const SizedBox(height: 32.0),
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Text(
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'Total: ${_formatTotalDuration(_totalDuration)}',
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style: const TextStyle(fontSize: 24.0),
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),
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const SizedBox(height: 32.0),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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IconButton(
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icon: Icon(_isPaused
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? Icons.play_arrow_rounded
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: Icons.stop_rounded),
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iconSize: 48.0,
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onPressed: () {
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if (_isPaused) {
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_startTimer();
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} else {
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_resetTimer();
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}
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},
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),
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// ),
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WorkoutTimerWidget()
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],
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),
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],
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)));
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);
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}
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}
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@ -9,6 +9,19 @@ class WorkoutProvider extends ChangeNotifier {
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final Source _finishedSoundSource = AssetSource('finish.mp3');
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final Source _beepSoundSource = AssetSource('beep.mp3');
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bool isWorkoutStarted = false;
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bool isMuted = false;
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void mutePlayer() {
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isMuted = true;
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_audioPlayer.setVolume(0);
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notifyListeners();
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}
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void unMutePlayer() {
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isMuted = false;
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_audioPlayer.setVolume(1);
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notifyListeners();
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}
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WorkoutProvider(this.timerProvider);
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@ -0,0 +1,21 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import 'package:smoke_cess_app/providers/workout_provider.dart';
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class MuteButton extends StatelessWidget {
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const MuteButton({super.key});
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@override
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Widget build(BuildContext context) {
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WorkoutProvider workoutProvider = context.watch<WorkoutProvider>();
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return IconButton(
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onPressed: workoutProvider.isMuted
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? workoutProvider.unMutePlayer
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: workoutProvider.mutePlayer,
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icon: Icon(workoutProvider.isMuted
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? Icons.volume_off_outlined
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: Icons.volume_up_outlined),
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);
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}
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}
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@ -23,6 +23,9 @@ class WorkoutTimerWidget extends StatelessWidget {
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(workoutProvider.currentPhase),
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CircularProgressIndicator(
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value: timerProvider.elapsedSeconds /
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workoutProvider.currentPhaseDuration.inSeconds),
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TimerWidget(duration: workoutProvider.currentPhaseDuration),
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ElevatedButton(
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onPressed: !workoutProvider.isWorkoutStarted
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