Timer ist running most of the time with 3 different sounds
parent
fb31d1db2c
commit
f38b2fd903
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assets/beep.mp3
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assets/beep.mp3
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@ -12,11 +12,15 @@ class IntervalTimerPage extends StatefulWidget {
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class _IntervalTimerPageState extends State<IntervalTimerPage> {
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class _IntervalTimerPageState extends State<IntervalTimerPage> {
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final Duration _warmupDuration = const Duration(seconds: 5);
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final Duration _warmupDuration = const Duration(seconds: 5);
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final Duration _cooldownDuration = const Duration(seconds: 5);
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final Duration _cooldownDuration = const Duration(seconds: 5);
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final Duration _highIntensityDuration = const Duration(seconds: 4);
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final Duration _highIntensityDuration = const Duration(seconds: 3);
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final Duration _lowIntensityDuration = const Duration(seconds: 3);
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final Duration _lowIntensityDuration = const Duration(seconds: 2);
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late Duration _totalDuration = const Duration(seconds: 35);
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late Duration _totalDuration = const Duration(minutes: 35);
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final highIntensityPlayer = AudioPlayer();
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final lowIntensityPlayer = AudioPlayer();
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final coolDownPlayer = AudioPlayer();
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final int _numHighIntensityBlocks = 4;
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final int _numHighIntensityBlocks = 4;
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final int _numLowIntensityBlocks = 3;
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final int _numLowIntensityBlocks = 3;
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Timer? _timer;
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Timer? _timer;
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int _currentBlock = 0;
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int _currentBlock = 0;
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Duration _currentDuration = const Duration();
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Duration _currentDuration = const Duration();
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@ -36,15 +40,19 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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void _startTimer() {
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void _startTimer() {
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_isPaused = false;
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_isPaused = false;
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() async {
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await AudioPlayer().play(UrlSource('assets/go.mp3'));
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}();
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_timer = Timer.periodic(const Duration(seconds: 1), (_) => _tick());
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_timer = Timer.periodic(const Duration(seconds: 1), (_) => _tick());
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}
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Future.delayed(const Duration(seconds: 1)).then((value) {
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_playHighIntensityMusic();
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void _pauseTimer() {
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});
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_isPaused = true;
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_timer?.cancel();
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}
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}
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void _resetTimer() {
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void _resetTimer() {
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coolDownPlayer.stop();
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highIntensityPlayer.stop();
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lowIntensityPlayer.stop();
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_isPaused = true;
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_isPaused = true;
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_timer?.cancel();
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_timer?.cancel();
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_currentBlock = 0;
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_currentBlock = 0;
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@ -53,9 +61,20 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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setState(() {});
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setState(() {});
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}
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}
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Future<void> _playSoundEffect() async {
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Future<void> _playHighIntensityMusic() async {
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final player = AudioPlayer();
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await highIntensityPlayer.setReleaseMode(ReleaseMode.loop);
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await player.play(UrlSource('assets/beep.mp3'));
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await highIntensityPlayer.play(UrlSource('assets/warmUp.mp3'));
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}
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Future<void> _playLowIntensityMusic() async {
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await highIntensityPlayer.stop();
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Future.delayed(const Duration(microseconds: 600)).then((value) async {
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await lowIntensityPlayer.play(UrlSource('assets/workout.mp3'));
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});
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}
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Future<void> _intervalChange() async {
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await AudioPlayer().play(UrlSource('assets/beep.mp3'));
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}
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}
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void _tick() {
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void _tick() {
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@ -66,27 +85,35 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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_totalDuration = Duration(
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_totalDuration = Duration(
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seconds: _totalDuration.inSeconds - 1,
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seconds: _totalDuration.inSeconds - 1,
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);
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);
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if (_currentDuration.inSeconds == 0) {
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if (_currentDuration.inSeconds < 1) {
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_playSoundEffect();
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if (_currentBlock < _numHighIntensityBlocks + _numLowIntensityBlocks) {
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}
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_intervalChange();
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if (_currentDuration.inSeconds < 0) {
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if (_currentBlock == 0) {
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if (_currentBlock == 0) {
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// Start high intensity blocks.
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_playLowIntensityMusic();
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_currentBlock++;
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}
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_currentDuration = _highIntensityDuration;
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} else if (_currentBlock <= _numHighIntensityBlocks) {
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// Start low intensity blocks.
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_currentBlock++;
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_currentDuration = _lowIntensityDuration;
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} else if (_currentBlock <=
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_numHighIntensityBlocks + _numLowIntensityBlocks) {
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// Start high intensity blocks again.
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_currentBlock++;
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_currentBlock++;
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if (_currentBlock % 2 == 1) {
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_currentDuration = _highIntensityDuration;
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_currentDuration = _highIntensityDuration;
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} else {
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} else {
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// End workout.
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_currentDuration = _lowIntensityDuration;
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}
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} else if (_currentBlock < _numHighIntensityBlocks * 2) {
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_intervalChange();
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_currentBlock++;
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_currentDuration = _cooldownDuration;
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_currentDuration = _cooldownDuration;
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_pauseTimer();
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() async {
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await lowIntensityPlayer.stop();
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await coolDownPlayer.play(UrlSource('assets/cool_down.mp3'));
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}();
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} else {
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() async {
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Future.delayed(const Duration(microseconds: 900))
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.then((value) async {
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await AudioPlayer().play(UrlSource('assets/finish.mp3'));
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});
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}();
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_resetTimer();
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}
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}
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}
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}
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});
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});
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@ -108,9 +135,6 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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return Scaffold(
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return Scaffold(
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appBar: AppBar(
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title: const Text('Interval Timer'),
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),
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body: Center(
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body: Center(
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child: Column(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisAlignment: MainAxisAlignment.center,
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@ -118,9 +142,11 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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Text(
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Text(
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_currentBlock == 0
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_currentBlock == 0
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? 'Warm-up'
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? 'Warm-up'
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: _currentBlock <= _numHighIntensityBlocks
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: _currentBlock % 2 == 1
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? 'High Intensity'
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? 'High Intensity'
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: 'Low Intensity',
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: _currentBlock < _numHighIntensityBlocks * 2
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? 'Low Intensity'
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: 'Cool-down',
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style: const TextStyle(fontSize: 32.0),
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style: const TextStyle(fontSize: 32.0),
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),
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),
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const SizedBox(height: 16.0),
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const SizedBox(height: 16.0),
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@ -138,15 +164,13 @@ class _IntervalTimerPageState extends State<IntervalTimerPage> {
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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children: [
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IconButton(
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IconButton(
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icon: Icon(_isPaused
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icon: Icon(
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? Icons.play_arrow_rounded
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_isPaused ? Icons.play_arrow_rounded : Icons.stop_rounded),
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: Icons.stop_rounded),
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iconSize: 48.0,
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iconSize: 48.0,
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onPressed: () {
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onPressed: () {
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if (_isPaused) {
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if (_isPaused) {
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_startTimer();
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_startTimer();
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} else {
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} else {
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_pauseTimer();
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_resetTimer();
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_resetTimer();
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}
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}
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},
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},
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@ -63,6 +63,11 @@ flutter:
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# To add assets to your application, add an assets section, like this:
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# To add assets to your application, add an assets section, like this:
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assets:
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assets:
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- beep.mp3
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- beep.mp3
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- go.mp3
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- workout.mp3
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- warmUp.mp3
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- cool_down.mp3
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- finish.mp3
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# - images/a_dot_burr.jpeg
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# - images/a_dot_ham.jpeg
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