import 'package:audioplayers/audioplayers.dart'; import 'package:flutter/material.dart'; import 'package:smoke_cess_app/models/workout.dart'; import 'package:smoke_cess_app/providers/audio_provider.dart'; import 'package:smoke_cess_app/providers/timer_provider.dart'; import '../globals.dart' as globals; class WorkoutProvider extends ChangeNotifier { final TimerProvider timerProvider; final AudioProvider audioProvider; bool isWorkoutStarted = false; bool isWorkoutComplete = false; int motivationBefore = 50; int motivationAfter = 50; int _workoutPhaseIndex = 0; final List _workoutPhases = [ 'Warm-Up', 'High Intensity', 'Low Intensity', 'High Intensity', 'Low Intensity', 'High Intensity', 'Low Intensity', 'High Intensity', 'Cool-down' ]; WorkoutProvider(this.timerProvider, this.audioProvider); String get currentPhase => _workoutPhases[_workoutPhaseIndex]; Duration get currentPhaseDuration => _workoutPhaseSettings[currentPhase]!['duration']; bool get isPhaseComplete => timerProvider.elapsedSeconds - currentPhaseDuration.inSeconds == 0; Color get currentPhaseColor => _workoutPhaseSettings[currentPhase]!['color']; AssetSource get currentPhaseSource => _workoutPhaseSettings[currentPhase]!['source']; void nextPhase() { if (_workoutPhaseIndex < _workoutPhases.length - 1) { _workoutPhaseIndex += 1; audioProvider.playSourceAfterBeep(currentPhaseSource); timerProvider.startTimer(currentPhaseDuration); } else { //workout completed audioProvider.playFinishSound; stopWorkout(); } } void startWorkout() { isWorkoutStarted = true; isWorkoutComplete = false; audioProvider.playSourceAfterBeep(currentPhaseSource); timerProvider.startTimer(currentPhaseDuration); } void stopWorkout() { isWorkoutStarted = false; isWorkoutComplete = true; _cleanUp(); notifyListeners(); } void interruptWorkout() { isWorkoutStarted = false; isWorkoutComplete = false; _cleanUp(); notifyListeners(); } void _cleanUp() { audioProvider.stop(); timerProvider.stopTimer(); } void saveWorkout() { Workout workout = Workout(motivationBefore, motivationAfter, DateTime.now()); globals.databaseService.addWorkout(workout); } @override void dispose() { _cleanUp(); super.dispose(); } } Map> _workoutPhaseSettings = { 'Warm-Up': { 'duration': const Duration(seconds: 5), 'source': AssetSource('warmUp.mp3'), 'color': Colors.green }, 'High Intensity': { 'duration': const Duration(seconds: 4), 'source': AssetSource('workout.mp3'), 'color': Colors.red }, 'Low Intensity': { 'duration': const Duration(seconds: 3), 'source': AssetSource('workout.mp3'), 'color': Colors.orange }, 'Cool-down': { 'duration': const Duration(seconds: 5), 'source': AssetSource('cool_down.mp3'), 'color': Colors.blue } };