cpd_2022_zi/lib/pages/timer_page.dart

161 lines
4.7 KiB
Dart

import 'dart:async';
import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/material.dart';
class IntervalTimerPage extends StatefulWidget {
const IntervalTimerPage({Key? key}) : super(key: key);
@override
_IntervalTimerPageState createState() => _IntervalTimerPageState();
}
class _IntervalTimerPageState extends State<IntervalTimerPage> {
final Duration _warmupDuration = const Duration(seconds: 5);
final Duration _cooldownDuration = const Duration(seconds: 5);
final Duration _highIntensityDuration = const Duration(seconds: 4);
final Duration _lowIntensityDuration = const Duration(seconds: 3);
late Duration _totalDuration = const Duration(seconds: 35);
final int _numHighIntensityBlocks = 4;
final int _numLowIntensityBlocks = 3;
Timer? _timer;
int _currentBlock = 0;
Duration _currentDuration = const Duration();
bool _isPaused = true;
@override
void initState() {
_currentDuration = _warmupDuration;
super.initState();
}
@override
void dispose() {
_timer?.cancel();
super.dispose();
}
void _startTimer() {
_isPaused = false;
_timer = Timer.periodic(const Duration(seconds: 1), (_) => _tick());
}
void _pauseTimer() {
_isPaused = true;
_timer?.cancel();
}
void _resetTimer() {
_isPaused = true;
_timer?.cancel();
_currentBlock = 0;
_currentDuration = _warmupDuration;
_totalDuration = const Duration(minutes: 35);
setState(() {});
}
Future<void> _playSoundEffect() async {
final player = AudioPlayer();
await player.play(UrlSource('assets/beep.mp3'));
}
void _tick() {
setState(() {
_currentDuration = Duration(
seconds: _currentDuration.inSeconds - 1,
);
_totalDuration = Duration(
seconds: _totalDuration.inSeconds - 1,
);
if (_currentDuration.inSeconds == 0) {
_playSoundEffect();
}
if (_currentDuration.inSeconds < 0) {
if (_currentBlock == 0) {
// Start high intensity blocks.
_currentBlock++;
_currentDuration = _highIntensityDuration;
} else if (_currentBlock <= _numHighIntensityBlocks) {
// Start low intensity blocks.
_currentBlock++;
_currentDuration = _lowIntensityDuration;
} else if (_currentBlock <=
_numHighIntensityBlocks + _numLowIntensityBlocks) {
// Start high intensity blocks again.
_currentBlock++;
_currentDuration = _highIntensityDuration;
} else {
// End workout.
_currentDuration = _cooldownDuration;
_pauseTimer();
}
}
});
}
String _formatDuration(Duration duration) {
String twoDigits(int n) => n.toString().padLeft(2, '0');
final minutes = twoDigits(duration.inMinutes.remainder(60));
final seconds = twoDigits(duration.inSeconds.remainder(60));
return '$minutes:$seconds';
}
String _formatTotalDuration(Duration duration) {
final minutes = duration.inMinutes;
final seconds = duration.inSeconds.remainder(60);
return _formatDuration(Duration(minutes: minutes, seconds: seconds));
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Interval Timer'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
_currentBlock == 0
? 'Warm-up'
: _currentBlock <= _numHighIntensityBlocks
? 'High Intensity'
: 'Low Intensity',
style: const TextStyle(fontSize: 32.0),
),
const SizedBox(height: 16.0),
Text(
_formatDuration(_currentDuration),
style: const TextStyle(fontSize: 80.0),
),
const SizedBox(height: 32.0),
Text(
'Total: ${_formatTotalDuration(_totalDuration)}',
style: const TextStyle(fontSize: 24.0),
),
const SizedBox(height: 32.0),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
icon: Icon(_isPaused
? Icons.play_arrow_rounded
: Icons.stop_rounded),
iconSize: 48.0,
onPressed: () {
if (_isPaused) {
_startTimer();
} else {
_pauseTimer();
_resetTimer();
}
},
),
// ),
],
),
],
)));
}
}