161 lines
4.7 KiB
Dart
161 lines
4.7 KiB
Dart
import 'dart:async';
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import 'package:audioplayers/audioplayers.dart';
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import 'package:flutter/material.dart';
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class IntervalTimerPage extends StatefulWidget {
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const IntervalTimerPage({Key? key}) : super(key: key);
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@override
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_IntervalTimerPageState createState() => _IntervalTimerPageState();
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}
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class _IntervalTimerPageState extends State<IntervalTimerPage> {
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final Duration _warmupDuration = const Duration(seconds: 5);
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final Duration _cooldownDuration = const Duration(seconds: 5);
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final Duration _highIntensityDuration = const Duration(seconds: 4);
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final Duration _lowIntensityDuration = const Duration(seconds: 3);
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late Duration _totalDuration = const Duration(seconds: 35);
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final int _numHighIntensityBlocks = 4;
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final int _numLowIntensityBlocks = 3;
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Timer? _timer;
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int _currentBlock = 0;
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Duration _currentDuration = const Duration();
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bool _isPaused = true;
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@override
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void initState() {
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_currentDuration = _warmupDuration;
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super.initState();
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}
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@override
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void dispose() {
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_timer?.cancel();
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super.dispose();
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}
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void _startTimer() {
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_isPaused = false;
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_timer = Timer.periodic(const Duration(seconds: 1), (_) => _tick());
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}
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void _pauseTimer() {
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_isPaused = true;
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_timer?.cancel();
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}
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void _resetTimer() {
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_isPaused = true;
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_timer?.cancel();
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_currentBlock = 0;
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_currentDuration = _warmupDuration;
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_totalDuration = const Duration(minutes: 35);
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setState(() {});
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}
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Future<void> _playSoundEffect() async {
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final player = AudioPlayer();
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await player.play(UrlSource('assets/beep.mp3'));
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}
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void _tick() {
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setState(() {
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_currentDuration = Duration(
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seconds: _currentDuration.inSeconds - 1,
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);
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_totalDuration = Duration(
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seconds: _totalDuration.inSeconds - 1,
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);
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if (_currentDuration.inSeconds == 0) {
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_playSoundEffect();
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}
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if (_currentDuration.inSeconds < 0) {
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if (_currentBlock == 0) {
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// Start high intensity blocks.
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_currentBlock++;
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_currentDuration = _highIntensityDuration;
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} else if (_currentBlock <= _numHighIntensityBlocks) {
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// Start low intensity blocks.
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_currentBlock++;
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_currentDuration = _lowIntensityDuration;
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} else if (_currentBlock <=
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_numHighIntensityBlocks + _numLowIntensityBlocks) {
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// Start high intensity blocks again.
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_currentBlock++;
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_currentDuration = _highIntensityDuration;
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} else {
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// End workout.
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_currentDuration = _cooldownDuration;
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_pauseTimer();
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}
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}
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});
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}
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String _formatDuration(Duration duration) {
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String twoDigits(int n) => n.toString().padLeft(2, '0');
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final minutes = twoDigits(duration.inMinutes.remainder(60));
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final seconds = twoDigits(duration.inSeconds.remainder(60));
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return '$minutes:$seconds';
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}
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String _formatTotalDuration(Duration duration) {
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final minutes = duration.inMinutes;
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final seconds = duration.inSeconds.remainder(60);
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return _formatDuration(Duration(minutes: minutes, seconds: seconds));
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text('Interval Timer'),
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),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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_currentBlock == 0
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? 'Warm-up'
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: _currentBlock <= _numHighIntensityBlocks
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? 'High Intensity'
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: 'Low Intensity',
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style: const TextStyle(fontSize: 32.0),
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),
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const SizedBox(height: 16.0),
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Text(
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_formatDuration(_currentDuration),
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style: const TextStyle(fontSize: 80.0),
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),
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const SizedBox(height: 32.0),
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Text(
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'Total: ${_formatTotalDuration(_totalDuration)}',
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style: const TextStyle(fontSize: 24.0),
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),
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const SizedBox(height: 32.0),
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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IconButton(
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icon: Icon(_isPaused
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? Icons.play_arrow_rounded
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: Icons.stop_rounded),
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iconSize: 48.0,
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onPressed: () {
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if (_isPaused) {
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_startTimer();
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} else {
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_pauseTimer();
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_resetTimer();
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}
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},
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),
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// ),
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],
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),
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],
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)));
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}
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}
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