cmake_minimum_required(VERSION 3.8) set(CMAKE_SYSTEM_NAME WindowsStore) set(CMAKE_SYSTEM_VERSION 10.0) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED YES) project(test_project LANGUAGES CXX) cmake_policy(SET CMP0079 NEW) set(BINARY_NAME "test_project") # Configure build options. get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if(IS_MULTICONFIG) set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" CACHE STRING "" FORCE) else() if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Flutter build mode" FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Profile" "Release") endif() endif() set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") # Use Unicode for all projects. add_definitions(-DUNICODE -D_UNICODE) # Compilation settings that should be applied to most targets. function(APPLY_STANDARD_SETTINGS TARGET) target_compile_features(${TARGET} PUBLIC cxx_std_17) target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100" /await) target_compile_options(${TARGET} PRIVATE /EHsc) target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>") target_compile_definitions(${TARGET} PRIVATE WINUWP) set_target_properties(${TARGET} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION 10.0.18362.0) endfunction() set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") # Flutter library and tool build rules. add_subdirectory(${FLUTTER_MANAGED_DIR}) # Application build add_subdirectory("runner_uwp") # Generated plugin build rules, which manage building the plugins and adding # them to the application. include(flutter/generated_plugins.cmake)