159 lines
5.0 KiB
Plaintext
159 lines
5.0 KiB
Plaintext
[gd_scene load_steps=16 format=3 uid="uid://cllmxp5oqhs5a"]
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[ext_resource type="Script" uid="uid://d00tcsqfapyp1" path="res://scripts/enemy.gd" id="1_4ra3w"]
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[ext_resource type="Texture2D" uid="uid://dnu1wi2o77q83" path="res://assets/Textures/CowboyEnemy.png" id="1_7p1mj"]
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[ext_resource type="Texture2D" uid="uid://bm00csi5uwmpy" path="res://assets/Textures/GunEnemy.png" id="2_md0e3"]
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[ext_resource type="AudioStream" uid="uid://bxahpfo3u13ej" path="res://assets/Sfx/mask-grunt-sound-38713.mp3" id="4_5uy6h"]
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[ext_resource type="AudioStream" uid="uid://mcywnc1a1hra" path="res://assets/Sfx/gun-shots-from-a-distance-5-96388.mp3" id="5_c4w8v"]
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[ext_resource type="Texture2D" uid="uid://lpxchvf7lpl6" path="res://assets/Textures/ShotFlare.png" id="6_xwavj"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_7p1mj"]
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radius = 192.0
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height = 622.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_4ra3w"]
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radius = 2486.02
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_5uy6h"]
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radius = 185.0
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height = 620.0
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[sub_resource type="Animation" id="Animation_5uy6h"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_4ra3w"]
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resource_name = "take_damage"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Body:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 0, 0, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_c4w8v"]
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_data = {
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&"RESET": SubResource("Animation_5uy6h"),
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&"take_damage": SubResource("Animation_4ra3w")
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}
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[sub_resource type="Animation" id="Animation_md484"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ShotFlare:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 0.756863, 0.580392, 0)]
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}
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[sub_resource type="Animation" id="Animation_nenq2"]
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resource_name = "enemy_gun_shot_flare"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ShotFlare:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0024982, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 0.756863, 0.580392, 0), Color(1, 0.756863, 0.580392, 1), Color(1, 0.756863, 0.580392, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ipns3"]
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_data = {
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&"RESET": SubResource("Animation_md484"),
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&"enemy_gun_shot_flare": SubResource("Animation_nenq2")
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}
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[node name="Enemy" type="CharacterBody2D"]
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scale = Vector2(0.2, 0.2)
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collision_layer = 8
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collision_mask = 13
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script = ExtResource("1_4ra3w")
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[node name="Body" type="Sprite2D" parent="."]
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texture = ExtResource("1_7p1mj")
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[node name="EnemyGun" type="Sprite2D" parent="Body"]
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position = Vector2(350, 175)
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rotation = -0.15708
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texture = ExtResource("2_md0e3")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-47, -17)
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shape = SubResource("CapsuleShape2D_7p1mj")
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[node name="PlayerDetector" type="Area2D" parent="."]
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collision_layer = 32
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"]
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position = Vector2(-1, 0)
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shape = SubResource("CircleShape2D_4ra3w")
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[node name="HitBox" type="Area2D" parent="."]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
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position = Vector2(-50, -15)
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shape = SubResource("CapsuleShape2D_5uy6h")
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[node name="ShootRaycast" type="RayCast2D" parent="."]
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target_position = Vector2(2485, 0)
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collision_mask = 3
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_c4w8v")
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}
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("4_5uy6h")
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volume_db = 9.143
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[node name="EnemyShotSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("5_c4w8v")
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[node name="ShotFlare" type="Sprite2D" parent="."]
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modulate = Color(1, 0.756863, 0.580392, 0)
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position = Vector2(500, 150)
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rotation = -0.191986
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scale = Vector2(0.527778, 0.361111)
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texture = ExtResource("6_xwavj")
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[node name="AnimationPlayerGun" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_ipns3")
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}
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"]
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[connection signal="body_entered" from="HitBox" to="." method="_on_hit_box_body_entered"]
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