GAE_PPWWS/scripts/world.gd

44 lines
1.0 KiB
GDScript

extends Node2D
#@onready var player = $Player
@onready var main_camera = $MainCamera
@onready var hud = $UI/HUD
@onready var player: Player = $Player
@onready var win_sound = $WinSound
var stars_remaining: int = 3 # total at start
func _ready() -> void:
if player:
var hit_points: int = player.get_hit_points()
var bullets: int = player.get_bullets()
var kills: int = 0
hud.update_values(hit_points, bullets)
hud.update_stars_left(stars_remaining)
player.died.connect(_on_player_died)
player.camera_remote_transform.remote_path = main_camera.get_path()
func _process(_delta):
if player:
hud.update_values(player.get_hit_points(), player.get_bullets())
func star_collected():
stars_remaining -= 1
hud.update_stars_left(stars_remaining)
if stars_remaining == 0:
win_sound.play()
hud.show_you_won()
get_tree().paused = true
func _on_player_died():
print("game over")
hud.update_values(player.get_hit_points(), player.get_bullets())
hud.show_game_over()
get_tree().create_timer(3).timeout.connect(get_tree().reload_current_scene)