class_name GameOver extends Control @export var game_over_text: Label func _ready() -> void: UiManager.game_over_screen = self func set_game_over_label(go_text:String)->void: game_over_text.text = go_text func _on_retry_button_pressed() -> void: Global.game_scene.reload_game_scene() self.hide() ## auch loding ligic aber eifach die gleiche szene func _on_main_menu_pressed() -> void: Global.game_scene.load_main_menu() self.hide() func _on_quit_pressed() -> void: get_tree().quit()