class_name GameUI extends CanvasLayer @export var order_screen: Order_Screen @export var hud: HUD @export var label_container: Label_container func _ready()->void: pass func set_oder_lifes_ui(value:String)->void: $Control/Oreder_UI/VBoxContainer/HBoxContainer/order_lifes.text =value func enable_order_scren(list:Array[String])->void: order_screen.show() order_screen.set_up_item_list(list) await order_screen.set_up_done await get_tree().create_timer(1.5).timeout order_screen.hide() func enable_day_label(text:String)->void: label_container.set_text_for_day_label(text) label_container.day_label.show() func disable_day_label()->void: label_container.day_label.hide() func enabel_shop_open_label()->void: label_container.label.show() func diable_shop_open_label()->void: label_container.label.hide() func set_up_hud(value:int)->void: hud.set_round_customer_count(value) hud.set_served_customer_label_for_round()