extends Control func _on_resume_button_pressed() -> void: if Global.is_in_game: print("Hide and resume ") self.hide() Global.game_scene.process_mode = Node.PROCESS_MODE_INHERIT func _on_options_button_pressed() -> void: UiManager.mainUI.show_opions_menu() func _on_main_menu_button_pressed() -> void: print("Want to Main Menu") Global.game_scene.load_main_menu() self.hide()