extends Node2D signal request_level_change(next_level_path: String) func _ready() -> void: Global.is_in_game = false func _on_play_button_pressed() -> void: UiManager.mainUI.show_game_guide() ## UI aktiviren für den Game eklärungs screen func _on_option_button_pressed() -> void: UiManager.mainUI.show_opions_menu() ## idk was passiert wie ich das damit verbnden kann func _on_quit_button_pressed() -> void: get_tree().quit() func _on_credit_button_pressed() -> void: print("öffne Credits") UiManager.mainUI.show_credits()