class_name NPC_Spawner extends Marker2D @export var npc_scene:PackedScene @export var target_pos:Node2D ## erstelle einen NPC und lasse ihn mit walk zur Theke laufen func spawn_npc(setings:RoundSettings)-> NPC: var new_customer:NPC = npc_scene.instantiate() new_customer.generet_potion_order(setings.order_size) new_customer.set_target_pos(target_pos.position) self.add_child(new_customer) return new_customer func genereat_order()->void: pass