class_name Theke extends StaticBody2D ## FLAGS var npc_on_counter:bool = false var order_active:bool = false signal set_ingrediant_list( order : Array[String] ) var produced_potion: Array[String] var new_customer:NPC func register_customer(customer:NPC)->void: npc_on_counter = true new_customer = customer ## hier ist die schnistselle zum spieler ?? func interaction_with_player(player:Player)->void: if !npc_on_counter or new_customer == null: print("nix zu Quatschen ") return if not order_active: player_takes_order() # gebe es an game Scene else: player_deliverd_order(player) ## gebe die order an die game Scene um die Order UI zu aktiviren func player_takes_order()->void: order_active = true set_ingrediant_list.emit(new_customer.active_order) # schike das in die game scen um es an dei gam UI weiter zu geben func set_produced_potion(ingrediant_list:Array[String])->void: produced_potion = ingrediant_list func player_deliverd_order(player:Player)->void: order_active = false Global.add_served_customer() if new_customer.active_order == produced_potion: print("Richtige Portion abgegebn - speiler soll zurück laufen ") Global.add_social_core(10) # kann man anpassen als progression new_customer.happy_noise.play() new_customer.walk_back() # statsu rein bringen player.pickup_point.get_child(0).queue_free() else: print("Falsche Portion , kunde ist sauer ") Global.reduce_social_core(45) # auch hier anpassen new_customer.angry_noise.play() new_customer.walk_back() player.pickup_point.get_child(0).queue_free()