extends Node var game_is_paused:bool = false var is_in_game:bool = false # testweiße var game_scene: GameScene var is_tutorial_active:bool = false signal change_social_score(amount:int) signal change_customer_count var social_score: int = 45: set(value): social_score = value change_social_score.emit(social_score) var serverd_customers:int = 0: set(value): serverd_customers = value change_customer_count.emit() var max_customers_per_round:int func get_social_score()->int: return social_score func add_social_core(value:int)->void: social_score += value func reduce_social_core(value:int)->void: social_score -= value func set_round_customer(value:int)->void: max_customers_per_round = value func add_served_customer()->void: serverd_customers += 1 func get_served_customer()->int: return serverd_customers