GAE_CA1/Globals/global.gd

42 lines
841 B
GDScript

extends Node
var game_is_paused:bool = false
var is_in_game:bool = false # testweiße
var game_scene: GameScene
var is_tutorial_active:bool = false
signal change_social_score(amount:int)
signal change_customer_count
var social_score: int = 45:
set(value):
social_score = value
change_social_score.emit(social_score)
var serverd_customers:int = 0:
set(value):
serverd_customers = value
change_customer_count.emit()
var max_customers_per_round:int
func get_social_score()->int:
return social_score
func add_social_core(value:int)->void:
social_score += value
func reduce_social_core(value:int)->void:
social_score -= value
func set_round_customer(value:int)->void:
max_customers_per_round = value
func add_served_customer()->void:
serverd_customers += 1
func get_served_customer()->int:
return serverd_customers