GAE_CA1/skripts/main_menu_controller.gd

26 lines
544 B
GDScript

extends Node2D
signal request_level_change(next_level_path: String)
func _ready() -> void:
Global.is_in_game = false
func _on_play_button_pressed() -> void:
UiManager.mainUI.show_game_guide()
## UI aktiviren für den Game eklärungs screen
func _on_option_button_pressed() -> void:
UiManager.mainUI.show_opions_menu()
## idk was passiert wie ich das damit verbnden kann
func _on_quit_button_pressed() -> void:
get_tree().quit()
func _on_credit_button_pressed() -> void:
print("öffne Credits")
UiManager.mainUI.show_credits()