26 lines
544 B
GDScript
26 lines
544 B
GDScript
extends Node2D
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signal request_level_change(next_level_path: String)
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func _ready() -> void:
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Global.is_in_game = false
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func _on_play_button_pressed() -> void:
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UiManager.mainUI.show_game_guide()
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## UI aktiviren für den Game eklärungs screen
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func _on_option_button_pressed() -> void:
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UiManager.mainUI.show_opions_menu()
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## idk was passiert wie ich das damit verbnden kann
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func _on_quit_button_pressed() -> void:
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get_tree().quit()
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func _on_credit_button_pressed() -> void:
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print("öffne Credits")
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UiManager.mainUI.show_credits()
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