package pr2.object.equals_hashcode; /** * Ein Wesen in der Spielwelt. */ public class Wesen { /** * Name des Wesens. */ private final String name; /** * Stärke des Wesens. */ private final int staerke; /** * Legt ein neues Wesen an. * * @param name Name des Wesens. * @param staerke Stärke des Wesens. */ public Wesen(String name, int staerke) { this.name = name; this.staerke = staerke; } /** * @see java.lang.Object#hashCode() */ @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((name == null) ? 0 : name.hashCode()); result = prime * result + staerke; return result; } /** * @see java.lang.Object#equals(java.lang.Object) */ @Override public boolean equals(Object obj) { if (this == obj) { return true; } if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } Wesen other = (Wesen) obj; if (name == null) { if (other.name != null) { return false; } } else if (!name.equals(other.name)) { return false; } return staerke == other.staerke; } }