package pr2.lambda.local; import de.smits_net.games.framework.board.Board; import de.smits_net.games.framework.image.AnimatedImage; import de.smits_net.games.framework.image.ImagePack; import de.smits_net.games.framework.image.StripedImage; import de.smits_net.games.framework.sprite.AnimatedSprite; import de.smits_net.games.framework.sprite.Direction; import java.awt.Point; /** * Ein Alien. */ public class Alien extends AnimatedSprite { /** * Geschwindigkeit des Aliens X-Richtung. */ private static final int ALIEN_SPEED = 2; /** * Neues Alien anlegen. * * @param board das Spielfeld * @param startPoint Start-Position */ public Alien(Board board, Point startPoint) { super(board, startPoint, BoundaryPolicy.JUMP_BACK, new AnimatedImage(50, new ImagePack("pr2/lambda/local/", "ship01", "ship02", "ship03"))); velocity.setVelocity(Direction.WEST, ALIEN_SPEED); } /** * Alien explodieren lassen. */ public void explode() { setActive(false); setImages(new AnimatedImage(20, new StripedImage("pr2/lambda/local/explosion_1" + ".png", 43))); setInvisibleAfterFrames(70); } }