diff --git a/Jackaroo/src/GameFunctionality/Gamesystem.java b/Jackaroo/src/GameFunctionality/Gamesystem.java index 80982be..5877ab6 100644 --- a/Jackaroo/src/GameFunctionality/Gamesystem.java +++ b/Jackaroo/src/GameFunctionality/Gamesystem.java @@ -1,195 +1,8 @@ package GameFunctionality; -import Infrastructur.Cards; -import Infrastructur.Figure; import Infrastructur.Gameboard; public class Gamesystem { - private Gameboard gameboard; - private int currentPlayer; - private boolean isGameOver; - - public Gamesystem(int numberOfPlayers, int numberOfPiecesPerPlayer) { - this.gameboard = new Gameboard(numberOfPlayers, numberOfPiecesPerPlayer); - this.currentPlayer = 1; // Start mit Spieler 1 - this.isGameOver = false; - } - - private boolean checkMove (int i, int j) { - - boolean isAllowedMove = false; - char[][] board = gameboard.getBoard(); - if (board[i][j] == 'O' || board[i][j] == 'X') { - isAllowedMove = true; - } - - - return isAllowedMove; - } - - private Cards[] deckErstellen() { - - // create Deck Cards - Cards[] deck = new Cards[52]; - - for(int i=0; i<4; i++) { - deck[i]=Cards.ZWEI; - } - for(int i=4; i<8; i++) { - deck[i]=Cards.DREI; - } - for(int i=8; i<12; i++) { - deck[i]=Cards.VIER; - } - for(int i=12; i<16; i++) { - deck[i]=Cards.FÜNF; - } - for(int i=16; i<20; i++) { - deck[i]=Cards.SECHS; - } - for(int i=20; i<24; i++) { - deck[i]=Cards.SIEBEN; - } - for(int i=24; i<28; i++) { - deck[i]=Cards.ACHT; - } - for(int i=28; i<32; i++) { - deck[i]=Cards.NEUN; - } - for(int i=32; i<36; i++) { - deck[i]=Cards.ZEHN; - } - for(int i=36; i<40; i++) { - deck[i]=Cards.BUBE; - } - for(int i=40; i<44; i++) { - deck[i]=Cards.DAME; - } - for(int i=44; i<48; i++) { - deck[i]=Cards.KÖNIG; - } - for(int i=48; i<52; i++) { - deck[i]=Cards.ACE; - } - - // shuffle Deck Cards - // Array mischen mit dem Fisher-Yates-Algorithmus - for (int i = deck.length - 1; i > 0; i--) { - int index = (int) (Math.random() * (i + 1)); - Cards card = deck[index]; - deck[index] = deck[i]; - deck[i] = card; - } - - return deck; - } - - private void deckFunctinality(Cards card, Figure figure) { - - // move 2 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.ZWEI) { - - } - - // move 3 steps forwardon (Clockwise) the Game-Board 'O' with your own Figure - if(card == Cards.DREI) { - - } - - // move 4 steps backward (Counterclockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.VIER) { - - } - - // move 5 steps forward (Clockwise) on the Game-Board 'O' with any Figure on the Field - if(card == Cards.FÜNF) { - - } - - // move 6 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.SECHS) { - - } - - // move in sum of 7 steps forward (Clockwise) on the Game-Board 'O' with two of your own Figures - if(card == Cards.SIEBEN) { - - } - // move 8 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.ACHT) { - - } - // move 9 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.NEUN) { - - } - // move 10 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - // OR skip the turn of the next Player - if(card == Cards.ZEHN) { - - } - // exchange places of one of your pieces with one of another player pieces - if(card == Cards.BUBE) { - - } - // move 12 steps forward (Clockwise) on the Game-Board 'O' with your own Figure - if(card == Cards.DAME) { - - } - // move 13 steps forward (Clockwise) with your own Figure and destroy every Piece on the Way - // OR take one Figure or Piece out from your Home to your Base - if(card == Cards.KÖNIG) { - - } - // move 1 or 11 steps forward (Clockwise) with your own Figure - // OR take one Figure or Piece out from your Home to your Base - if(card == Cards.ACE) { - - } - - } - - public void startGame() { - // Initialisierung und Startlogik - System.out.println("Spiel gestartet mit " + gameboard.getNumberOfPlayers() + " Spielern."); - } - - public void makeMove(int player, int x, int y) { - // Prüfung, ob der Zug gültig ist und Aktualisierung des Spielbretts - if (isGameOver) { - System.out.println("Spiel ist bereits zu Ende."); - return; - } - if (player != currentPlayer) { - System.out.println("Es ist nicht die Reihe von Spieler " + player); - return; - } - // Hier könnte die Logik implementiert werden, um einen Zug zu machen - // Beispiel: gameboard.setPiece(x, y, player); - - // Prüfung auf Gewinn oder Niederlage nach jedem Zug - checkForWin(); - - // Spielerwechsel - currentPlayer = (currentPlayer % gameboard.getNumberOfPlayers()) + 1; - } - - private void checkForWin() { - // Implementierung der Logik zur Überprüfung des Gewinnzustands - // Wenn ein Gewinnzustand erkannt wird, isGameOver auf true setzen - } - - public boolean isGameOver() { - return isGameOver; - } - - public int getCurrentPlayer() { - return currentPlayer; - } - - - - } \ No newline at end of file diff --git a/Jackaroo/src/Infrastructur/Cards.java b/Jackaroo/src/Infrastructur/Cards.java deleted file mode 100644 index dece9be..0000000 --- a/Jackaroo/src/Infrastructur/Cards.java +++ /dev/null @@ -1,7 +0,0 @@ -package Infrastructur; - -public enum Cards { - - ZWEI, DREI, VIER, FÜNF, SECHS, SIEBEN, ACHT, NEUN, ZEHN, BUBE, DAME, KÖNIG, ACE - -} diff --git a/Jackaroo/src/Infrastructur/Figure.java b/Jackaroo/src/Infrastructur/Figure.java deleted file mode 100644 index b721cf1..0000000 --- a/Jackaroo/src/Infrastructur/Figure.java +++ /dev/null @@ -1,7 +0,0 @@ -package Infrastructur; - -public enum Figure { - - BLAU, GELB, ROT, GRÜN - -} diff --git a/Jackaroo/src/Infrastructur/Karten.java b/Jackaroo/src/Infrastructur/Karten.java deleted file mode 100644 index 438d32a..0000000 --- a/Jackaroo/src/Infrastructur/Karten.java +++ /dev/null @@ -1,8 +0,0 @@ -package Infrastructur; - -public abstract class Karten { - //Attributes=> Werte von 0 bis 13 - private int wert ; - private Cards myType; - -} diff --git a/Jackaroo/src/Infrastructur/KartenDeck.java b/Jackaroo/src/Infrastructur/KartenDeck.java deleted file mode 100644 index 873d4e5..0000000 --- a/Jackaroo/src/Infrastructur/KartenDeck.java +++ /dev/null @@ -1,28 +0,0 @@ -package Infrastructur; - -import java.util.ArrayList; -import java.util.Collection; - -public class KartenDeck { - private ArrayList karten = new ArrayList(); - - public void kartenInitialisieren() - { - //Hier kann man alle Karten initialisieren.. - for(int i = 0;i<4;i++){ - for(int j = 0;j<13;j++) - { - // karten.add() - - } - - } - - - } - public Collection getKartenDeck() - { - return karten; - } - -} diff --git a/Jackaroo/src/Infrastructur/Player.java b/Jackaroo/src/Infrastructur/Player.java deleted file mode 100644 index 5a8739f..0000000 --- a/Jackaroo/src/Infrastructur/Player.java +++ /dev/null @@ -1,11 +0,0 @@ -package Infrastructur; - -import java.lang.reflect.Array; -import java.util.ArrayList; - -public class Player { - private Figure myCharacter; - private ArrayList myStones; - private ArrayList myCards; - -} diff --git a/Jackaroo/src/Infrastructur/Stone.java b/Jackaroo/src/Infrastructur/Stone.java deleted file mode 100644 index 5740773..0000000 --- a/Jackaroo/src/Infrastructur/Stone.java +++ /dev/null @@ -1,11 +0,0 @@ -package Infrastructur; - -public class Stone { - - private Figure chracter; - // If location -1 => it's not out, if location 0 => Strongest in game - int location; - - - -} diff --git a/Jackaroo/src/Infrastructur/TauschKarte.java b/Jackaroo/src/Infrastructur/TauschKarte.java deleted file mode 100644 index 13345ff..0000000 --- a/Jackaroo/src/Infrastructur/TauschKarte.java +++ /dev/null @@ -1,12 +0,0 @@ -package Infrastructur; - -public class TauschKarte extends ZahlenKarte{ - //Die Bubbe - //Ich glaube die Bubbe ist auch eine Zahlenkarte => Bewegt den Stein - - public void tauschen() - { - - } - -} diff --git a/Jackaroo/src/Infrastructur/ZahlenKarte.java b/Jackaroo/src/Infrastructur/ZahlenKarte.java deleted file mode 100644 index 6ba8982..0000000 --- a/Jackaroo/src/Infrastructur/ZahlenKarte.java +++ /dev/null @@ -1,24 +0,0 @@ -package Infrastructur; - -public class ZahlenKarte extends Karten { - //Hier kannst du deine Karten initialisieren... Diese Karten sind, die zum Laufen sind - //Ich glaube, die 3,2,8,9,Dame - private int wert; - private Cards myType; - - public int getWert() { - return wert; - } - - public Cards getMyType() { - return myType; - } - - public void setWert(int wert) { - this.wert = wert; - } - - public void setMyType(Cards myType) { - this.myType = myType; - } -}