NormalCard, SpecialCard, GameSystem & SpecialAbility

MAIN
wafialwakil 2024-03-11 17:56:20 +01:00
parent e95d212ddd
commit eaf43d6cc5
4 changed files with 76 additions and 13 deletions

View File

@ -1,29 +1,35 @@
package GameFunctionality; package GameFunctionality;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List;
import Infrastructur.Card; import Infrastructur.Card;
import Infrastructur.Deck; import Infrastructur.Deck;
import Infrastructur.Player; import Infrastructur.Player;
public class Gamesystem { public class GameSystem {
private final static int CARDS_PRO_ROUND = 4; private final static int CARDS_PRO_ROUND = 4;
private boolean gameIsGoing = false; private boolean gameHasStarted = false;
private boolean hasGameEnded = false; private boolean hasGameEnded = false;
private int inTurn;
private int playerCounter = 0; private int playerCounter = 0;
private int playerID = 1; private int playerID = 1;
private int playerPosition = 0; private int playerPosition = 0;
private int counter;
private ArrayList<Player> playersList= new ArrayList<>(); private ArrayList<Player> playersList= new ArrayList<>();
// private List<Card> gameDeck;
private ArrayList<ArrayList<Card>> playerCards = new ArrayList<>(); private ArrayList<ArrayList<Card>> playerCards = new ArrayList<>();
private ArrayList <Card> playedCards; private ArrayList <Card> playedCards;
private ArrayList <String> playerInfo = new ArrayList();
private Player playingPlayer; private Player playingPlayer;
private Deck deck; private Deck deck;
public Gamesystem () { public GameSystem () {
} }
@ -111,7 +117,65 @@ public class Gamesystem {
} }
public void startGame() { public void startGame() throws Exception {
if (playersList.size()<=4 && playersList.size()>=2) {
gameHasStarted = true;
}
if(playerCards == null) {
playerCards = new ArrayList<>();
}
deck = new Deck();
deck.createAndShuffleDeck();
playingPlayer = playersList.get(0);
inTurn = 0;
for(int i=0; i<playersList.size(); i++) {
playerCards.add(new ArrayList<Card>());
}
}
public String[] getThePlayingPlayer() {
if(inTurn == playersList.size()) {
inTurn = 0;
}
playingPlayer = playersList.get(inTurn);
if(! playedCards.isEmpty()) {
playerInfo.add("Die gespielte Karten im Spielfeld --> " +
playedCards.toString() + "\n");
playerInfo.add("----------------------------------------"
+ "\n" + "\n");
}
playerInfo.add("Name: " + playingPlayer.getName());
playerInfo.add("ID: " + playingPlayer.getID());
playerInfo.add("Handkarten: " + playerCards.get(inTurn).size());
// Show Cards for each Player
StringBuilder handCards = new StringBuilder();
for (Card card : playerCards.get(inTurn)) {
handCards.append(card.toString()).append("\n");
}
playerInfo.add(handCards.toString());
counter++;
inTurn++;
if(inTurn == playersList.size()) {
counter=0;
}
String[] playerInfoArray = playerInfo.toArray(new String[0]);
playerInfo.clear();
if(playedCards.size() == playersList.size()) {
playerPosition = 0;
playedCards.clear();
}
return playerInfoArray;
} }

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@ -4,11 +4,10 @@ public class NormalCard extends Card{
private int steps; private int steps;
private CardKind[] laufKarten = {CardKind.TWO, CardKind.THREE, CardKind.SIX, CardKind.EIGHT, CardKind.NINE, // private CardKind[] laufKarten = {CardKind.TWO, CardKind.THREE, CardKind.SIX, CardKind.EIGHT, CardKind.NINE,
CardKind.QUEEN}; // CardKind.QUEEN};
public NormalCard(int id, CardKind kartenTyp, int steps) { public NormalCard(CardKind kartenTyp, int steps) {
setID(id);
setCardKind(kartenTyp); setCardKind(kartenTyp);
this.steps = steps; this.steps = steps;
} }

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@ -2,8 +2,8 @@ package Infrastructur;
public enum SpecialAbility { public enum SpecialAbility {
BACKWARDS, MOVE_OWN_OR_OTHER, DISTRIBUTE_STEPS_ON_TWO, DISCARD, BACKWARDS, MOVE_OWN_OR_OTHER, DISTRIBUTE_STEPS_ON_TWO, DISCARD,
SWAP_OWN_WITH_OTHER, MOVE_FORWARD_13_TÖTEN, SWAP_OWN_WITH_OTHER, MOVE_FORWARD_13_TÖTEN,
MOVE_FORWARD_11, MOVE_FORWARD_1 MOVE_FORWARD_11, MOVE_FORWARD_1
} }

View File

@ -2,8 +2,8 @@ package Infrastructur;
public class SpecialCard extends Card{ public class SpecialCard extends Card{
private CardKind[] eigenschaftKarten = {CardKind.FOUR, CardKind.FIVE, CardKind.SEVEN, CardKind.TEN, // private CardKind[] eigenschaftKarten = {CardKind.FOUR, CardKind.FIVE, CardKind.SEVEN, CardKind.TEN,
CardKind.JACK, CardKind.KING, CardKind.ACE}; // CardKind.JACK, CardKind.KING, CardKind.ACE};
private SpecialAbility specialAbility; private SpecialAbility specialAbility;