diff --git a/project/scripts/player/tree/impl/testing/WalkToMouse.gd b/project/scripts/player/tree/impl/testing/WalkToMouse.gd index 1a466c4..fe13151 100644 --- a/project/scripts/player/tree/impl/testing/WalkToMouse.gd +++ b/project/scripts/player/tree/impl/testing/WalkToMouse.gd @@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void: var player: PlayerManager = blackboard["player"] var tilemap_navigation: TilemapNavigation = blackboard["navigation"] - world.tilemap_temperature.clear_cells() var path: Array[Vector2i] = tilemap_navigation.find_path(player.board_position, world.tilemap_mouse_position(), player.view_distance) if len(path) == 0: status = FAILURE - for pos in path: - world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1) player.walk_along(path) status = SUCCESS diff --git a/project/scripts/player/tree/impl/testing/WalkUpToMouse.gd b/project/scripts/player/tree/impl/testing/WalkUpToMouse.gd index 251db88..66c0cd2 100644 --- a/project/scripts/player/tree/impl/testing/WalkUpToMouse.gd +++ b/project/scripts/player/tree/impl/testing/WalkUpToMouse.gd @@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void: var player: PlayerManager = blackboard["player"] var tilemap_navigation: TilemapNavigation = blackboard["navigation"] - world.tilemap_temperature.clear_cells() var path: Array[Vector2i] = tilemap_navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance) if len(path) == 0: status = FAILURE - for pos in path: - world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1) player.walk_along(path) status = SUCCESS