Added boat,firepit,tent,stick sprites

pull/6/head
2021587 2025-01-08 20:36:55 +01:00
parent e1c87b5e4d
commit 22fa9eb33e
5 changed files with 13 additions and 1 deletions

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@ -1 +1 @@
{"filename":"tilemaps.aseprite","width":320,"layers":[{"cels":[{"frame":0,"image":"tilemaps/tilemap_ground.png"}],"name":"ground"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_objects.png"}],"name":"objects"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_temperature.png"}],"name":"temperature"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_player.png"}],"name":"player"}],"height":320,"frames":[{"duration":0.1}]} {"height":320,"filename":"tilemaps.aseprite","frames":[{"duration":0.1}],"width":320,"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}]}

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@ -9,12 +9,18 @@ const GROUND_GRASS: Vector2i = Vector2i(0, 0)
const GROUND_WATER_SHALLOW: Vector2i = Vector2i(1, 0) const GROUND_WATER_SHALLOW: Vector2i = Vector2i(1, 0)
const GROUND_WATER_DEEP: Vector2i = Vector2i(2, 0) const GROUND_WATER_DEEP: Vector2i = Vector2i(2, 0)
const GROUND_SAND: Vector2i = Vector2i(3, 0) const GROUND_SAND: Vector2i = Vector2i(3, 0)
const GROUND_DOCK: Vector2i = Vector2i(3, 0)
# #
# objects, sid = 1 # objects, sid = 1
# NI = not interactive # NI = not interactive
const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed
const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed
const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0) const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0)
const OBJECT_NI_FIREPIT_ON: Vector2i = Vector2i(7, 1)
const OBJECT_NI_TREE_CUT: Vector2i = Vector2i(2, 0)
const OBJECT_NI_BOAT_NO_ENIGNE: Vector2i= Vector2i(4, 4)
# I = interactive # I = interactive
const OBJECT_I_BOAT_ENGINE: Vector2i = Vector2i(0, 1) const OBJECT_I_BOAT_ENGINE: Vector2i = Vector2i(0, 1)
const OBJECT_I_FUEL: Vector2i = Vector2i(1, 1) const OBJECT_I_FUEL: Vector2i = Vector2i(1, 1)
@ -22,12 +28,18 @@ const OBJECT_I_ANCHOR: Vector2i = Vector2i(2, 1)
const OBJECT_I_EMPTY_BUSH: Vector2i = Vector2i(3, 0) const OBJECT_I_EMPTY_BUSH: Vector2i = Vector2i(3, 0)
const OBJECT_I_FILLED_BUSH: Vector2i = Vector2i(3, 1) const OBJECT_I_FILLED_BUSH: Vector2i = Vector2i(3, 1)
const OBJECT_I_BERRY: Vector2i = Vector2i(0, 5) const OBJECT_I_BERRY: Vector2i = Vector2i(0, 5)
const OBJECT_I_STICK: Vector2i = Vector2i(1, 5)
const OBJECT_I_TREE_1: Vector2i = Vector2i(4, 0) const OBJECT_I_TREE_1: Vector2i = Vector2i(4, 0)
const OBJECT_I_CHEST: Vector2i = Vector2i(0, 2) const OBJECT_I_CHEST: Vector2i = Vector2i(0, 2)
const OBJECT_I_GEARS: Vector2i = Vector2i(1, 2) const OBJECT_I_GEARS: Vector2i = Vector2i(1, 2)
const OBJECT_I_MEDIKIT: Vector2i = Vector2i(2, 2) const OBJECT_I_MEDIKIT: Vector2i = Vector2i(2, 2)
const OBJECT_I_PADDLE: Vector2i = Vector2i(3, 2) const OBJECT_I_PADDLE: Vector2i = Vector2i(3, 2)
const OBJECT_I_GAS_STOVE: Vector2i = Vector2i(4, 2) const OBJECT_I_GAS_STOVE: Vector2i = Vector2i(4, 2)
const OBJECT_I_TENT: Vector2i = Vector2i(6, 2)
const OBJECT_I_BOAT_WITH_ENGINE: Vector2i = Vector2i(6,4)
const OBJECT_I_FIREPIT_OFF: Vector2i = Vector2i(6, 1)
# collections # collections
const OBJECT_COLLECTION_BERRY_SOURCE: Array[Vector2i] = [OBJECT_I_FILLED_BUSH, OBJECT_I_BERRY] const OBJECT_COLLECTION_BERRY_SOURCE: Array[Vector2i] = [OBJECT_I_FILLED_BUSH, OBJECT_I_BERRY]
# #