Added boat,firepit,tent,stick sprites
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e1c87b5e4d
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{"filename":"tilemaps.aseprite","width":320,"layers":[{"cels":[{"frame":0,"image":"tilemaps/tilemap_ground.png"}],"name":"ground"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_objects.png"}],"name":"objects"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_temperature.png"}],"name":"temperature"},{"cels":[{"frame":0,"image":"tilemaps/tilemap_player.png"}],"name":"player"}],"height":320,"frames":[{"duration":0.1}]}
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{"height":320,"filename":"tilemaps.aseprite","frames":[{"duration":0.1}],"width":320,"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}]}
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@ -9,12 +9,18 @@ const GROUND_GRASS: Vector2i = Vector2i(0, 0)
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const GROUND_WATER_SHALLOW: Vector2i = Vector2i(1, 0)
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const GROUND_WATER_SHALLOW: Vector2i = Vector2i(1, 0)
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const GROUND_WATER_DEEP: Vector2i = Vector2i(2, 0)
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const GROUND_WATER_DEEP: Vector2i = Vector2i(2, 0)
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const GROUND_SAND: Vector2i = Vector2i(3, 0)
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const GROUND_SAND: Vector2i = Vector2i(3, 0)
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const GROUND_DOCK: Vector2i = Vector2i(3, 0)
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#
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#
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# objects, sid = 1
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# objects, sid = 1
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# NI = not interactive
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# NI = not interactive
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const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed
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const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed
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const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed
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const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed
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const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0)
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const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0)
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const OBJECT_NI_FIREPIT_ON: Vector2i = Vector2i(7, 1)
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const OBJECT_NI_TREE_CUT: Vector2i = Vector2i(2, 0)
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const OBJECT_NI_BOAT_NO_ENIGNE: Vector2i= Vector2i(4, 4)
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# I = interactive
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# I = interactive
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const OBJECT_I_BOAT_ENGINE: Vector2i = Vector2i(0, 1)
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const OBJECT_I_BOAT_ENGINE: Vector2i = Vector2i(0, 1)
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const OBJECT_I_FUEL: Vector2i = Vector2i(1, 1)
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const OBJECT_I_FUEL: Vector2i = Vector2i(1, 1)
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@ -22,12 +28,18 @@ const OBJECT_I_ANCHOR: Vector2i = Vector2i(2, 1)
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const OBJECT_I_EMPTY_BUSH: Vector2i = Vector2i(3, 0)
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const OBJECT_I_EMPTY_BUSH: Vector2i = Vector2i(3, 0)
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const OBJECT_I_FILLED_BUSH: Vector2i = Vector2i(3, 1)
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const OBJECT_I_FILLED_BUSH: Vector2i = Vector2i(3, 1)
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const OBJECT_I_BERRY: Vector2i = Vector2i(0, 5)
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const OBJECT_I_BERRY: Vector2i = Vector2i(0, 5)
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const OBJECT_I_STICK: Vector2i = Vector2i(1, 5)
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const OBJECT_I_TREE_1: Vector2i = Vector2i(4, 0)
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const OBJECT_I_TREE_1: Vector2i = Vector2i(4, 0)
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const OBJECT_I_CHEST: Vector2i = Vector2i(0, 2)
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const OBJECT_I_CHEST: Vector2i = Vector2i(0, 2)
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const OBJECT_I_GEARS: Vector2i = Vector2i(1, 2)
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const OBJECT_I_GEARS: Vector2i = Vector2i(1, 2)
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const OBJECT_I_MEDIKIT: Vector2i = Vector2i(2, 2)
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const OBJECT_I_MEDIKIT: Vector2i = Vector2i(2, 2)
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const OBJECT_I_PADDLE: Vector2i = Vector2i(3, 2)
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const OBJECT_I_PADDLE: Vector2i = Vector2i(3, 2)
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const OBJECT_I_GAS_STOVE: Vector2i = Vector2i(4, 2)
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const OBJECT_I_GAS_STOVE: Vector2i = Vector2i(4, 2)
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const OBJECT_I_TENT: Vector2i = Vector2i(6, 2)
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const OBJECT_I_BOAT_WITH_ENGINE: Vector2i = Vector2i(6,4)
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const OBJECT_I_FIREPIT_OFF: Vector2i = Vector2i(6, 1)
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# collections
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# collections
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const OBJECT_COLLECTION_BERRY_SOURCE: Array[Vector2i] = [OBJECT_I_FILLED_BUSH, OBJECT_I_BERRY]
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const OBJECT_COLLECTION_BERRY_SOURCE: Array[Vector2i] = [OBJECT_I_FILLED_BUSH, OBJECT_I_BERRY]
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#
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#
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