Merge remote-tracking branch 'origin/main'

# Conflicts:
#	project/scripts/global/GameManager.gd
#	project/scripts/player/PlayerManager.gd
mapsaving
Yan Wittmann 2025-01-11 13:09:54 +01:00
commit 5c0fc2beed
2 changed files with 39 additions and 20 deletions

View File

@ -56,19 +56,21 @@ text = "INV"
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"] [node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.787561, 0.0888135, 0.00437393, 1) modulate = Color(0.787561, 0.0888135, 0.00437393, 1)
custom_minimum_size = Vector2(150, 15) custom_minimum_size = Vector2(150, 20)
layout_mode = 2 layout_mode = 2
tooltip_text = "
"
show_percentage = false show_percentage = false
[node name="FoodBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"] [node name="FoodBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.166826, 0.552224, 0.153144, 1) modulate = Color(0.166826, 0.552224, 0.153144, 1)
custom_minimum_size = Vector2(0, 15) custom_minimum_size = Vector2(0, 20)
layout_mode = 2 layout_mode = 2
show_percentage = false show_percentage = false
[node name="TemperatureBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"] [node name="TemperatureBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.0235294, 0.0392157, 1, 1) modulate = Color(0.0235294, 0.0392157, 1, 1)
custom_minimum_size = Vector2(0, 15) custom_minimum_size = Vector2(0, 20)
layout_mode = 2 layout_mode = 2
max_value = 50.0 max_value = 50.0
show_percentage = false show_percentage = false
@ -78,6 +80,22 @@ layout_mode = 2
expand_mode = 5 expand_mode = 5
stretch_mode = 5 stretch_mode = 5
[node name="HealthLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_left = 1.0
offset_top = 26.0
offset_right = 151.0
offset_bottom = 49.0
[node name="FoodLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_top = 50.0
offset_right = 150.0
offset_bottom = 73.0
[node name="TemperatureLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_top = 74.0
offset_right = 150.0
offset_bottom = 97.0
[node name="Tileset" type="Node2D" parent="."] [node name="Tileset" type="Node2D" parent="."]
script = ExtResource("1_k0rw8") script = ExtResource("1_k0rw8")

View File

@ -23,9 +23,6 @@ func _ready() -> void:
world.camp_manager.game_manager = self world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self world.step_visualizer.game_manager = self
world.step_visualizer.world = world world.step_visualizer.world = world
health_bar.value = player.max_health
food_bar.value = player.max_food
temperature_bar.value = player.temperature_endure
update_bars() update_bars()
$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST) $Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
@ -66,23 +63,27 @@ func _on_game_tick_timeout() -> void:
func update_bars() -> void: func update_bars() -> void:
if health_bar != null: if health_bar != null:
health_bar.max_value = player.max_health health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health) health_bar.value = clamp(player.health, 0, player.max_health)
$Camera2D/CanvasLayer/HealthLabel.text = str(player.health) + "/" + str(player.max_health)
$Camera2D/CanvasLayer/HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
if food_bar != null: if food_bar != null:
food_bar.max_value = player.max_food food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food) food_bar.value = clamp(player.food, 0, player.max_food)
$Camera2D/CanvasLayer/FoodLabel.text = str(player.food) + "/" + str(player.max_food)
if temperature_bar != null: if temperature_bar != null:
var temperature_value: int = player.temperature_endure - player.temperature_timer var temperature_value: int = player.temperature_endure - player.temperature_timer
temperature_bar.max_value = player.temperature_endure temperature_bar.max_value = player.temperature_endure
temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure) temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
$Camera2D/CanvasLayer/TemperatureLabel.text = str(player.temperature_endure) + "/" + str(player.max_temperature)
func toggle_temperature_layer() -> void: func toggle_temperature_layer() -> void:
if temperature_layer != null: if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible) print("TemperatureLayer visibility:", temperature_layer.visible)
else: else:
print("TemperatureLayer is null!") print("TemperatureLayer is null!")