Added missing shaders

mapsaving
Yan Wittmann 2025-01-11 10:22:09 +01:00
parent b89131bbaa
commit 798c3c4fa1
2 changed files with 28 additions and 0 deletions

View File

@ -0,0 +1,17 @@
shader_type canvas_item;
uniform float inner_radius = 0.1;
uniform float outer_radius = 1;
uniform float vignette_strength = 1.0;
uniform float dither_strength = 0.03;
uniform vec4 vignette_color: source_color;
void fragment() {
float dist = distance(UV, vec2(0.5));
float vignette = smoothstep(inner_radius, outer_radius, dist) * vignette_strength;
float dither = fract(sin(dot(UV, vec2(12.9898, 78.233))) * 43758.5453123) * dither_strength;
COLOR = vec4(vignette_color.rgb, vignette + dither);
}

View File

@ -0,0 +1,11 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ckg3be082ny3h"]
[ext_resource type="Shader" path="res://assets/shader/shader_vignette.gdshader" id="1_6o5k2"]
[resource]
shader = ExtResource("1_6o5k2")
shader_parameter/inner_radius = 0.1
shader_parameter/outer_radius = 0.725
shader_parameter/vignette_strength = 0.0
shader_parameter/dither_strength = 0.03
shader_parameter/vignette_color = Color(0, 0, 0, 1)