Added function to access textures

mapsaving
Yan Wittmann 2025-01-11 11:13:08 +01:00
parent deb896bf17
commit a4ee7cc336
5 changed files with 72 additions and 53 deletions

File diff suppressed because one or more lines are too long

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@ -107,3 +107,4 @@ key_6={
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.356863, 0.431373, 0.882353, 1)

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@ -7,8 +7,8 @@ extends Camera2D
@export var max_speed: float = 500.0
@export var inner_border_threshold: float = 60.0
@export var outer_border_threshold: float = 40.0
@export var min_position: Vector2 = Vector2(-1000, -1000)
@export var max_position: Vector2 = Vector2(4000, 4000)
@export var min_position: Vector2 = Vector2(0, 0)
@export var max_position: Vector2 = Vector2(1375, 660)
var velocity: Vector2 = Vector2.ZERO
#

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@ -1,6 +1,8 @@
class_name GameManager
extends Node
var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
@onready var world: World = $Tileset
@onready var player: PlayerManager = $PlayerManager
@onready var camera: CameraController = $Camera2D as CameraController
@ -14,69 +16,72 @@ var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
func _ready() -> void:
tilemap_navigation.world = world
tilemap_navigation.player = player
player.game_manager = self
world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self
world.step_visualizer.world = world
health_bar.value = player.max_health
food_bar.value = player.max_food
temperature_bar.value = player.temperature_endure
update_bars()
tilemap_navigation.world = world
tilemap_navigation.player = player
player.game_manager = self
world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self
world.step_visualizer.world = world
health_bar.value = player.max_health
food_bar.value = player.max_food
temperature_bar.value = player.temperature_endure
update_bars()
$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
# game_ticker.start()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
toggle_temperature_layer()
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
toggle_temperature_layer()
func player_health_depleted():
# TODO
pass
# TODO
pass
func _on_game_tick_timeout() -> void:
var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
timer_on_game_tick_timeout.display_name = "game tick duration"
tilemap_navigation.game_tick_start()
world.step_visualizer.game_tick_start()
player.game_tick()
tilemap_navigation.game_tick_end()
world.step_visualizer.game_tick_end()
timer_on_game_tick_timeout.stop()
update_bars()
var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
timer_on_game_tick_timeout.display_name = "game tick duration"
tilemap_navigation.game_tick_start()
world.step_visualizer.game_tick_start()
player.game_tick()
tilemap_navigation.game_tick_end()
world.step_visualizer.game_tick_end()
timer_on_game_tick_timeout.stop()
update_bars()
func update_bars() -> void:
if health_bar != null:
health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health)
if health_bar != null:
health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health)
if food_bar != null:
food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food)
if food_bar != null:
food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food)
if temperature_bar != null:
var temperature_value = player.temperature_endure - player.temperature_timer
temperature_bar.max_value = player.temperature_endure
temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
if temperature_bar != null:
var temperature_value = player.temperature_endure - player.temperature_timer
temperature_bar.max_value = player.temperature_endure
temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
func toggle_temperature_layer() -> void:
if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible)
else:
print("TemperatureLayer is null!")
if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible)
else:
print("TemperatureLayer is null!")

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@ -99,3 +99,11 @@ func fill_ellipse(center: Vector2i, radius_x: int, radius_y: int, atlas_coords:
for y in range(center.y - radius_y, center.y + radius_y + 1):
if (pow(x - center.x, 2) / pow(radius_x, 2) + pow(y - center.y, 2) / pow(radius_y, 2)) <= 1:
tilemap.set_cell(Vector2i(x, y), sid, atlas_coords)
func get_cell_texture(coord: Vector2i) -> Texture:
var source: TileSetAtlasSource = tilemap.tile_set.get_source(sid) as TileSetAtlasSource
var rect: Rect2i = source.get_tile_texture_region(coord)
var image: Image = source.texture.get_image()
var tile_image: Image = image.get_region(rect)
return ImageTexture.create_from_image(tile_image)