Fixed up tilemap and content

pull/7/head
Yan Wittmann 2025-01-11 17:39:37 +01:00
parent 2923738906
commit cd82cf5bdf
5 changed files with 13 additions and 9 deletions

View File

@ -32,6 +32,7 @@ texture = ExtResource("1_ukrsa")
3:1/2/custom_data_0 = true 3:1/2/custom_data_0 = true
5:3/0 = 0 5:3/0 = 0
5:3/0/custom_data_0 = true 5:3/0/custom_data_0 = true
4:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_x77e4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_x77e4"]
texture = ExtResource("2_15xge") texture = ExtResource("2_15xge")
@ -89,6 +90,7 @@ texture = ExtResource("3_xap0v")
1:1/0 = 0 1:1/0 = 0
0:1/0 = 0 0:1/0 = 0
3:1/0 = 0 3:1/0 = 0
2:0/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i41cv"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i41cv"]
texture = ExtResource("4_f38wc") texture = ExtResource("4_f38wc")

File diff suppressed because one or more lines are too long

View File

@ -112,3 +112,4 @@ key_6={
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.356863, 0.431373, 0.882353, 1)

View File

@ -7,8 +7,8 @@ extends Camera2D
@export var max_speed: float = 500.0 @export var max_speed: float = 500.0
@export var inner_border_threshold: float = 0.0 # 60.0 @export var inner_border_threshold: float = 0.0 # 60.0
@export var outer_border_threshold: float = 0.0 # 40.0 @export var outer_border_threshold: float = 0.0 # 40.0
@export var min_position: Vector2 = Vector2(0, 0) @export var min_position: Vector2 = Vector2(874, 843)
@export var max_position: Vector2 = Vector2(1375, 660) @export var max_position: Vector2 = Vector2(4884, 4623)
var velocity: Vector2 = Vector2.ZERO var velocity: Vector2 = Vector2.ZERO
# #

View File

@ -61,7 +61,7 @@ func _draw() -> void:
elif line_type == LineType.SEARCH_SELECTED: elif line_type == LineType.SEARCH_SELECTED:
draw_line(from, to, Color("green"), 2) draw_line(from, to, Color("green"), 2)
elif line_type == LineType.SEARCH_FAILED: elif line_type == LineType.SEARCH_FAILED:
draw_line(from, to, Color(255, 0, 0, 0.2), 1) draw_line(from, to, Color(255, 0, 0, 0.1), 1)
for key in draw_circles.keys(): for key in draw_circles.keys():
var center: Vector2i = key[0] var center: Vector2i = key[0]