values werden jetzt in den StatusBars angezeigt und aktualisiert
parent
162812b9c7
commit
fe7db59dd8
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@ -45,19 +45,21 @@ text = "INV"
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[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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modulate = Color(0.787561, 0.0888135, 0.00437393, 1)
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modulate = Color(0.787561, 0.0888135, 0.00437393, 1)
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custom_minimum_size = Vector2(150, 15)
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custom_minimum_size = Vector2(150, 20)
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layout_mode = 2
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layout_mode = 2
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tooltip_text = "
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"
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show_percentage = false
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show_percentage = false
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[node name="FoodBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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[node name="FoodBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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modulate = Color(0.166826, 0.552224, 0.153144, 1)
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modulate = Color(0.166826, 0.552224, 0.153144, 1)
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custom_minimum_size = Vector2(0, 15)
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custom_minimum_size = Vector2(0, 20)
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layout_mode = 2
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layout_mode = 2
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show_percentage = false
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show_percentage = false
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[node name="TemperatureBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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[node name="TemperatureBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
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modulate = Color(0.0235294, 0.0392157, 1, 1)
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modulate = Color(0.0235294, 0.0392157, 1, 1)
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custom_minimum_size = Vector2(0, 15)
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custom_minimum_size = Vector2(0, 20)
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layout_mode = 2
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layout_mode = 2
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max_value = 50.0
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max_value = 50.0
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show_percentage = false
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show_percentage = false
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@ -67,6 +69,22 @@ layout_mode = 2
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expand_mode = 5
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expand_mode = 5
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stretch_mode = 5
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stretch_mode = 5
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[node name="HealthLabel" type="Label" parent="Camera2D/CanvasLayer"]
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offset_left = 1.0
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offset_top = 26.0
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offset_right = 151.0
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offset_bottom = 49.0
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[node name="FoodLabel" type="Label" parent="Camera2D/CanvasLayer"]
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offset_top = 50.0
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offset_right = 150.0
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offset_bottom = 73.0
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[node name="TemperatureLabel" type="Label" parent="Camera2D/CanvasLayer"]
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offset_top = 74.0
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offset_right = 150.0
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offset_bottom = 97.0
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[node name="Tileset" type="Node2D" parent="."]
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[node name="Tileset" type="Node2D" parent="."]
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script = ExtResource("1_k0rw8")
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script = ExtResource("1_k0rw8")
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@ -22,9 +22,6 @@ func _ready() -> void:
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world.camp_manager.game_manager = self
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world.camp_manager.game_manager = self
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world.step_visualizer.game_manager = self
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world.step_visualizer.game_manager = self
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world.step_visualizer.world = world
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world.step_visualizer.world = world
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health_bar.value = player.max_health
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food_bar.value = player.max_food
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temperature_bar.value = player.temperature_endure
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update_bars()
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update_bars()
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$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
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$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
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@ -68,15 +65,19 @@ func update_bars() -> void:
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if health_bar != null:
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if health_bar != null:
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health_bar.max_value = player.max_health
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health_bar.max_value = player.max_health
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health_bar.value = clamp(player.health, 0, player.max_health)
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health_bar.value = clamp(player.health, 0, player.max_health)
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$Camera2D/CanvasLayer/HealthLabel.text = str(player.health) + "/" + str(player.max_health)
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$Camera2D/CanvasLayer/HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
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if food_bar != null:
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if food_bar != null:
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food_bar.max_value = player.max_food
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food_bar.max_value = player.max_food
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food_bar.value = clamp(player.food, 0, player.max_food)
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food_bar.value = clamp(player.food, 0, player.max_food)
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$Camera2D/CanvasLayer/FoodLabel.text = str(player.food) + "/" + str(player.max_food)
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if temperature_bar != null:
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if temperature_bar != null:
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var temperature_value = player.temperature_endure - player.temperature_timer
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var temperature_value = player.temperature_endure - player.temperature_timer
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temperature_bar.max_value = player.temperature_endure
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temperature_bar.max_value = player.temperature_endure
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temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
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temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
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$Camera2D/CanvasLayer/TemperatureLabel.text = str(player.temperature_endure) + "/" + str(player.max_temperature)
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func toggle_temperature_layer() -> void:
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func toggle_temperature_layer() -> void:
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@ -10,6 +10,8 @@ extends Node
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@export var food_addon_per_berry: int = 100
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@export var food_addon_per_berry: int = 100
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@export var food_critical_threshold: int = 50
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@export var food_critical_threshold: int = 50
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# temperature
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# temperature
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@export var max_temperature: int = 50
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@export var temperature: int
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@export var temperature_damage: int = 1
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@export var temperature_damage: int = 1
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@export var temperature_endure: int = 50
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@export var temperature_endure: int = 50
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# viewing
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# viewing
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