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4 Commits

8 changed files with 278 additions and 164 deletions

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@ -1,3 +0,0 @@
{
"godotTools.editorPath.godot4": "g:\\Godot\\Godot_v4.3-stable_win64_console.exe"
}

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://di16cmfomo60u"
path="res://.godot/imported/Intro.png-ef37c38298536b7c161e4863253f3325.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/images/Intro.png"
dest_files=["res://.godot/imported/Intro.png-ef37c38298536b7c161e4863253f3325.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,10 +1,11 @@
[gd_scene load_steps=45 format=4 uid="uid://b88asko1ugyd2"]
[gd_scene load_steps=46 format=4 uid="uid://b88asko1ugyd2"]
[ext_resource type="Script" path="res://scripts/global/GameManager.gd" id="1_eeg2d"]
[ext_resource type="Script" path="res://scripts/tilemap/World.gd" id="1_k0rw8"]
[ext_resource type="TileSet" uid="uid://bi836ygcmyvhb" path="res://assets/tilemap/tileset.tres" id="1_vlccq"]
[ext_resource type="Script" path="res://scripts/global/CameraController.gd" id="2_k51iv"]
[ext_resource type="Material" uid="uid://ckg3be082ny3h" path="res://assets/shader/shader_vignette.tres" id="3_7waul"]
[ext_resource type="Texture2D" uid="uid://di16cmfomo60u" path="res://assets/images/Intro.png" id="3_oufrl"]
[ext_resource type="Script" path="res://scripts/player/PlayerManager.gd" id="4_1xqo1"]
[ext_resource type="Texture2D" uid="uid://1ae5agveqddp" path="res://icon.svg" id="4_o8ona"]
[ext_resource type="Script" path="res://scripts/visualization/BehaviorTreeVisualizer.gd" id="5_ecfvx"]
@ -68,6 +69,7 @@ size_flags_horizontal = 4
[node name="TopLeftContainer" type="MarginContainer" parent="Camera2D/CanvasLayer"]
offset_right = 204.0
offset_bottom = 122.0
scale = Vector2(1.3, 1.3)
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
@ -202,6 +204,7 @@ anchor_bottom = 1.0
offset_top = -5.0
grow_horizontal = 2
grow_vertical = 0
size_flags_vertical = 8
theme_override_constants/margin_left = 5
theme_override_constants/margin_bottom = 5
@ -213,8 +216,9 @@ size_flags_vertical = 8
[node name="TreeVisualizer" type="Window" parent="Camera2D/CanvasLayer"]
unique_name_in_owner = true
position = Vector2i(35, 405)
position = Vector2i(0, 36)
size = Vector2i(1075, 225)
visible = false
script = ExtResource("5_ecfvx")
[node name="GraphEdit" type="GraphEdit" parent="Camera2D/CanvasLayer/TreeVisualizer"]
@ -226,13 +230,18 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
scroll_offset = Vector2(-100, -100)
show_menu = false
show_zoom_buttons = false
show_grid_buttons = false
show_minimap_button = false
show_arrange_button = false
[node name="IntroImage" type="Sprite2D" parent="Camera2D"]
visible = false
z_index = 1
scale = Vector2(0.347656, 0.373264)
texture = ExtResource("3_oufrl")
[node name="Tileset" type="Node2D" parent="."]
script = ExtResource("1_k0rw8")

View File

@ -78,12 +78,12 @@ key_9={
}
force_game_tick={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
force_game_tick_fast={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
key_4={
@ -106,6 +106,11 @@ key_6={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
]
}
auto_tick={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]

View File

@ -22,7 +22,7 @@ enum Event {
};
#
static var events: Array[TrackedEvent] = []
static var max_events: int = 20
static var max_events: int = 14
static var callbacks: Array[Callable] = []
@ -79,9 +79,9 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
elif event_id == Event.GAME_STATE_WIN:
text = "Game won"
elif event_id == Event.NEW_EXPLORATION_GOAL:
text = "New exploration goal " + str(params["goal"])
text = "New goal " + str(params["goal"])
elif event_id == Event.EXPLORATION_GOAL_REACHED:
text = "Exploration goal reached " + str(params["goal"])
text = "Goal reached"
elif event_id == Event.TEMPERATURE_COLD:
text = "Temperature is cold: -" + str(params["temperature"])
elif event_id == Event.TIME_SUNDOWN:
@ -91,6 +91,7 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
var event_label: Label = Label.new()
event_label.text = text
event_label.add_theme_font_size_override("font_size", 24 * game_manager.calculate_scale(Vector2(1200, 1200)).y)
event_label.add_theme_color_override("font_color", Color(0, 0, 0))
var event_container: HBoxContainer = HBoxContainer.new()
@ -101,6 +102,8 @@ static func populate_visual_log_create_label(event: TrackedEvent, container: Con
if item_texture:
var item_texture_rect: TextureRect = TextureRect.new()
item_texture_rect.texture = item_texture
item_texture_rect.set_expand_mode(TextureRect.EXPAND_FIT_WIDTH)
item_texture_rect.set_stretch_mode(TextureRect.STRETCH_KEEP_ASPECT_CENTERED)
event_container.add_child(item_texture_rect)
container.add_child(event_container)

View File

@ -17,6 +17,11 @@ var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
@onready var tree_visualizer: BehaviorTreeVisualizer = %TreeVisualizer
#
var waiting_for_input: bool = true
@onready var intro_image: Sprite2D = $Camera2D/IntroImage
func _ready() -> void:
tilemap_navigation.world = world
@ -28,32 +33,51 @@ func _ready() -> void:
update_bars()
call_deferred("defer_ready")
func defer_ready() -> void:
tree_visualizer.behavior_tree = player.behavior_tree
tree_visualizer.build_tree()
intro_image.visible = true
await wait_for_key_press()
get_tree().create_tween().tween_method(set_intro_opacity, 1.0, 0.0, 1.0)
# game_ticker.start()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
Task.print_behavior_tree_evaluation = true
_on_game_tick_timeout()
Task.print_behavior_tree_evaluation = false
if Input.is_action_pressed("force_game_tick_fast"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
if Input.is_action_just_pressed("key_2"):
toggle_temperature_layer()
camera.print_config()
if Input.is_action_just_pressed("auto_tick"):
if game_ticker.is_stopped():
game_ticker.start()
else:
game_ticker.stop()
if intro_image.is_visible():
intro_image.set_scale(calculate_scale(intro_image.texture.get_size()))
func calculate_scale(image_size: Vector2) -> Vector2:
var viewport_size: Vector2 = world.get_viewport_rect().size
var scale: float = viewport_size.x / image_size.x
return Vector2(scale, scale)
# SECTION: intro
func set_intro_opacity(opacity: float) -> void:
intro_image.set_modulate(Color(1, 1, 1, opacity))
# SECTION: game tick
func player_health_depleted():
# TODO
@ -76,9 +100,40 @@ func _on_game_tick_timeout() -> void:
update_bars()
handle_result_game_state(player.behavior_tree.blackboard)
if not game_ticker.is_stopped():
camera_follow_player()
timer_on_game_tick_timeout.stop()
func camera_follow_player() -> void:
var player_position: Vector2 = world.tilemap_player.cell_to_local(player.board_position)
var targeted_position = null
if player.behavior_tree.blackboard.has("path"):
var path: Array = player.behavior_tree.blackboard["path"]
if path.size() > 0:
targeted_position = world.tilemap_player.cell_to_local(path[path.size() - 1])
if not targeted_position:
camera.go_to(player_position)
return
var avg_position = (player_position + targeted_position) / 2
var distance: float = player_position.distance_to(targeted_position)
if distance < 200:
camera.go_to_zooming(avg_position, distance_to_zoom_level(200))
else:
var zoom_level: float = distance_to_zoom_level(distance)
camera.go_to_zooming(avg_position, zoom_level)
func distance_to_zoom_level(distance: float) -> float:
var a: float = 862.08
var b: float = 274.13
return a / (distance + b)
func handle_result_game_state(blackboard: Dictionary) -> void:
if blackboard.has("game_state_win"):
EventsTracker.track(EventsTracker.Event.GAME_STATE_WIN)
@ -112,3 +167,14 @@ func update_bars() -> void:
func toggle_temperature_layer() -> void:
world.tilemap_temperature.tilemap.visible = not world.tilemap_temperature.tilemap.visible
func wait_for_key_press():
waiting_for_input = true
while waiting_for_input:
await get_tree().process_frame
func _input(event):
if event is InputEventKey and event.pressed:
waiting_for_input = false

View File

@ -55,7 +55,7 @@ func defer_ready() -> void:
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_3"):
if Input.is_action_just_pressed("key_1"):
game_manager.camera.go_to_zooming(game_manager.world.tilemap_player.cell_to_local(board_position), 2)
if Input.is_action_just_pressed("key_5"):
pick_up_item(Vector2i(5, 8))