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Author SHA1 Message Date
Luca e36bbd36dc anzeigen hinzugefuegt 2025-01-11 13:05:08 +01:00
Luca fe7db59dd8 values werden jetzt in den StatusBars angezeigt und aktualisiert 2025-01-11 13:01:03 +01:00
3 changed files with 74 additions and 53 deletions

View File

@ -47,19 +47,21 @@ text = "INV"
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.787561, 0.0888135, 0.00437393, 1)
custom_minimum_size = Vector2(150, 15)
custom_minimum_size = Vector2(150, 20)
layout_mode = 2
tooltip_text = "
"
show_percentage = false
[node name="FoodBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.166826, 0.552224, 0.153144, 1)
custom_minimum_size = Vector2(0, 15)
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
show_percentage = false
[node name="TemperatureBar" type="ProgressBar" parent="Camera2D/CanvasLayer/VBoxContainer"]
modulate = Color(0.0235294, 0.0392157, 1, 1)
custom_minimum_size = Vector2(0, 15)
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
max_value = 50.0
show_percentage = false
@ -69,6 +71,22 @@ layout_mode = 2
expand_mode = 5
stretch_mode = 5
[node name="HealthLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_left = 1.0
offset_top = 26.0
offset_right = 151.0
offset_bottom = 49.0
[node name="FoodLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_top = 50.0
offset_right = 150.0
offset_bottom = 73.0
[node name="TemperatureLabel" type="Label" parent="Camera2D/CanvasLayer"]
offset_top = 74.0
offset_right = 150.0
offset_bottom = 97.0
[node name="Tileset" type="Node2D" parent="."]
script = ExtResource("1_k0rw8")

View File

@ -16,72 +16,73 @@ var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
func _ready() -> void:
tilemap_navigation.world = world
tilemap_navigation.player = player
player.game_manager = self
world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self
world.step_visualizer.world = world
health_bar.value = player.max_health
food_bar.value = player.max_food
temperature_bar.value = player.temperature_endure
update_bars()
$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
tilemap_navigation.world = world
tilemap_navigation.player = player
player.game_manager = self
world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self
world.step_visualizer.world = world
update_bars()
$Camera2D/CanvasLayer/VBoxContainer/TextureRect.texture = world.tilemap_interactive.get_cell_texture(tilemap_types.OBJECT_I_BOAT_PART_CHEST)
# game_ticker.start()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
toggle_temperature_layer()
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
toggle_temperature_layer()
func player_health_depleted():
# TODO
pass
# TODO
pass
func _on_game_tick_timeout() -> void:
var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
timer_on_game_tick_timeout.display_name = "game tick duration"
tilemap_navigation.game_tick_start()
world.step_visualizer.game_tick_start()
player.game_tick()
tilemap_navigation.game_tick_end()
world.step_visualizer.game_tick_end()
timer_on_game_tick_timeout.stop()
update_bars()
var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
timer_on_game_tick_timeout.display_name = "game tick duration"
tilemap_navigation.game_tick_start()
world.step_visualizer.game_tick_start()
player.game_tick()
tilemap_navigation.game_tick_end()
world.step_visualizer.game_tick_end()
timer_on_game_tick_timeout.stop()
update_bars()
func update_bars() -> void:
if health_bar != null:
health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health)
if health_bar != null:
health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health)
$Camera2D/CanvasLayer/HealthLabel.text = str(player.health) + "/" + str(player.max_health)
$Camera2D/CanvasLayer/HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
if food_bar != null:
food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food)
if temperature_bar != null:
var temperature_value = player.temperature_endure - player.temperature_timer
temperature_bar.max_value = player.temperature_endure
temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
if food_bar != null:
food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food)
$Camera2D/CanvasLayer/FoodLabel.text = str(player.food) + "/" + str(player.max_food)
if temperature_bar != null:
var temperature_value = player.temperature_endure - player.temperature_timer
temperature_bar.max_value = player.temperature_endure
temperature_bar.value = clamp(temperature_value, 0, player.temperature_endure)
$Camera2D/CanvasLayer/TemperatureLabel.text = str(player.temperature_endure) + "/" + str(player.max_temperature)
func toggle_temperature_layer() -> void:
if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible)
else:
print("TemperatureLayer is null!")
if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible)
else:
print("TemperatureLayer is null!")

View File

@ -10,6 +10,8 @@ extends Node
@export var food_addon_per_berry: int = 100
@export var food_critical_threshold: int = 50
# temperature
@export var max_temperature: int = 50
@export var temperature: int
@export var temperature_damage: int = 1
@export var temperature_endure: int = 50
# viewing