class_name GameManager extends Node @onready var world: World = $Tileset @onready var player: PlayerManager = $PlayerManager @onready var camera: Camera2D = $Camera2D func _ready() -> void: player.game_manager = self func _process(delta: float) -> void: if Input.is_action_just_pressed("key_1"): camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561) if Input.is_action_just_pressed("key_2"): camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448) if Input.is_action_just_pressed("key_9"): camera.print_config() if Input.is_action_just_pressed("force_game_tick"): player.game_tick()