class_name TaskFindCamp extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] var player: PlayerManager = blackboard["player"] var navigation: TilemapNavigation = blackboard["navigation"] blackboard["location_camp"] = world.camp_manager.camp var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, world.camp_manager.camp, 99999999) if path.size() > 0: blackboard["path"] = path status = SUCCESS status_reason = "Found camp at " + str(blackboard["location_camp"]) return status = FAILURE status_reason = "No path found to camp " + str(blackboard["location_camp"])