class_name TaskWinningSequence extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] var player: PlayerManager = blackboard["player"] world.tilemap_interactive.set_cell(world.camp_manager.boat_leave_location, player.inventory_slot) EventsTracker.track(EventsTracker.Event.PLAYER_USED_ITEM, {"item": player.inventory_slot}) player.inventory_slot = tilemap_types.EMPTY blackboard["game_state_win"] = true