class_name TaskCampContainsEnoughSticksToLightCampfire extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] if world.camp_manager.camp_contains_enough_sticks_to_light_campfire(): status = SUCCESS status_reason = "Camp contains enough sticks to light campfire" return status = FAILURE status_reason = "Camp does not contain enough sticks to light campfire"