class_name TaskCampSleep extends Task func run(blackboard: Dictionary) -> void: var player: PlayerManager = blackboard["player"] var world: World = blackboard["world"] if not world.camp_manager.is_sleep_active and world.camp_manager.is_sundown(): world.camp_manager.campfire_light() world.camp_manager.sleep_effect() player.health = player.max_health status = RUNNING status_reason = "Sleeping" return if world.camp_manager.is_sleep_active: player.food += 1 status = RUNNING status_reason = "Still sleeping" return world.camp_manager.campfire_extinguish() status = SUCCESS status_reason = "Slept"