class_name WalkUpToMouse extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] var player: PlayerManager = blackboard["player"] var tilemap_navigation: TilemapNavigation = blackboard["navigation"] var path: Array[Vector2i] = tilemap_navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance) if len(path) == 0: status = FAILURE player.walk_along(path) status = SUCCESS