class_name TaskCheckFoodCritical extends Task func run(blackboard: Dictionary) -> void: var world: World = blackboard["world"] var player: PlayerManager = blackboard["player"] var navigation: TilemapNavigation = blackboard["navigation"] if player.food > player.food_critical_threshold: status = FAILURE status_reason = "Player food is not critical (" + str(player.food) + " > " + str(player.food_critical_threshold) + ")" return var active_foods: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection( tilemap_types.OBJECT_COLLECTION_BERRY_SOURCE, player.board_position, player.view_distance) if len(active_foods) == 0: status = FAILURE status_reason = "No active foods found" return var closest_berry: Vector2i = navigation.manhattan_distance_closest(active_foods, player.board_position) if closest_berry == tilemap_types.NO_TILE_FOUND: status = FAILURE status_reason = "No closest berry found" return blackboard["closest_berry"] = closest_berry var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_berry, player.view_distance) if path.size() > 0: blackboard["path"] = path status_reason = "Found path to closest berry" status = SUCCESS return status = FAILURE status_reason = "No path found to closest berry " + str(closest_berry)