class_name GameManager extends Node @onready var world: World = $Tileset @onready var player: PlayerManager = $PlayerManager @onready var camera: Camera2D = $Camera2D @onready var game_ticker: Timer = $GameTick func _ready() -> void: player.game_manager = self func _process(delta: float) -> void: if Input.is_action_just_pressed("key_1"): camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561) if Input.is_action_just_pressed("key_2"): camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448) if Input.is_action_just_pressed("key_9"): camera.print_config() if Input.is_action_just_pressed("force_game_tick"): player.game_tick() func player_health_depleted(): # TODO pass func _on_game_tick_timeout() -> void: var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new() timer_on_game_tick_timeout.display_name = "_on_game_tick_timeout" player.game_tick() timer_on_game_tick_timeout.stop()