class_name StepVisualization extends Node2D static var game_manager: GameManager static var world: World # enum LineType { SEARCH_BASE, SEARCH_SELECTED } # # Dictionary[Array[Vector2i], LineType] ([from, to], line_type) static var draw_lines: Dictionary = {} static func add_line(from: Vector2i, to: Vector2i, line_type: LineType) -> void: draw_lines[[from, to]] = line_type static func add_line_tileset(from: Vector2i, to: Vector2i, line_type: LineType) -> void: var from_tileset: Vector2i = world.tilemap_ground.cell_to_local(from) var to_tileset: Vector2i = world.tilemap_ground.cell_to_local(to) draw_lines[[from_tileset, to_tileset]] = line_type func game_tick_start(): draw_lines.clear() func game_tick_end(): queue_redraw() var label_font = Control.new().get_theme_default_font() @export var default_line_color: Color = Color("red") func _ready() -> void: pass func _draw() -> void: # draw all draw_lines with their labels for key in draw_lines.keys(): var from: Vector2i = key[0] var to: Vector2i = key[1] var line_type: LineType = draw_lines[key] if line_type == LineType.SEARCH_BASE: draw_line(from, to, Color("blue"), 1) elif line_type == LineType.SEARCH_SELECTED: draw_line(from, to, Color("green"), 2) # var center: Vector2 = (from + to) / 2 # draw_string(label_font, center, label, 0, -1, 12, text_color)